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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - A question for ASM nutters.
  
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HyperLamer
Posts: 1897/8210
Where's this message box code?
The Kins
Posts: 232/595
Well, at least it's possible.

*has no fucking idea in this world or any other ones how to do ASM or any other programming language*

There goes my little idea. Well, sort of...
BMF98567
Posts: 436/1261
The easiest way would be to modify the message box code to change the level number in RAM right before and after the box is displayed. This forces it to use another level's messages.
Smallhacker
Posts: 747/2273
All you need is to make a block that loads the new message box text. I don't think it's too hard...
The Kins
Posts: 231/595
Is it possible, and how hard would it be, to make it so message block texts are loaded from the messages allotted for the current level area, and not for just the level entered through the overworld? This way, we could have extra messages in sublevels.
Acmlm's Board - I2 Archive - Super Mario World hacking - A question for ASM nutters.


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