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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Another noobish question.
  
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Smallhacker
Posts: 126/2273
1: Bump
2: That's not what he asked for
SM_Gamer
Posts: 9/93
Enter whatever you want the block to act like in the 'Block will act like'(or something like that) in hex. Here are some examples.

Solid Block(default for unused blocks)-130
Passible Block-25
Black Parana-12F

For assembling the blocks, use the 8X8 editor to find some blocks you want to make up the 16X16 tile(all the objects are made of 8X8 blocks, but you can use ExGFX), put those values into the top 4 boxes, set layer priority and pallet, and finally paste it(right mouse) to the tile you want it to be on. It's quite easy once you get the hang of it.
Smallhacker
Posts: 36/2273
Blocktool should to the work for you. However, I don't know how to do it manually... :'(
blackhole89
Posts: 25/971
Hi folks,

just a question: How do I link MAP16 tiles to assembly routines, i.e. for custom blocks? Is there something like a pointer table?

GreetZ & thx i.A.
Blacky.
Acmlm's Board - I2 Archive - Super Mario World hacking - Another noobish question.


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