User | Post |
Ran-chan
Posts: 4602/12781 |
I don |
dan
Posts: 211/782 |
I remember reading that KiGB is an extremely accurate emulator. |
Xeolord
Posts: 559/3418 |
I'm currently using VBA, since it's also for GBA games, I found it to play Links Awakening DX pretty well as a few other games.
I haven't tried out N0$, so I'll have to check it out.
But VBA is definently a good one. |
iamhiro1112
Posts: 91/487 |
What I dont get is how this guy came in and made Visual advance work so well. How come the original maker couldnt do that?
I hope that the original maker just builds on visualboy advance CE, instead of working on what he has right now. |
HyperLamer
Posts: 1850/8210 |
The About screen says 2.5, dunno about a B. It does seem to have some sound bugs though - that or my GBA does. I wrote a program that I can run on a real GB (I write it into a game's RAM with Codebreaker's memory editor), and it produced sound on NO$ (hex-edited into a save state ) but only barely-audible blips on the real GBA. I haven't tried it on any other emus because I'd have to figure out their save state format. |
KawaiiImoto-e
Posts: 514/1068 |
Wich Version of N0$ du you use?
The newest is 2.5b and works great, even has some Bugs in the SOund-Departement fixed. |
Prier
Posts: 3818/8392 |
NO$ for accuracy but...
I'd probably be after Visualboy Advance CE or the original Visualboy, whichever. NO$GB definitely isn't bad though, and I used it a lot on my older comps (i.e. I could run it on a 486-25/33 with 4 MB RAM and it ran decently with options swapped around...now THAT'S something)...
But overall, I'd prefer VB CE no matter what...bad me.
Although...NO$GBA? VBA way over it. NO$GBA may be fast, but CE is just as fast and runs way more ROMs. |
Colin
Posts: 4676/11302 |
I would have to think that NO$ is the most accurate... Certainly wouldn't be BGB and I've gotten better results with some games in NO$ than VBA compatibility-wise. (Speed-wise, things are fine though.) |
HyperLamer
Posts: 1823/8210 |
I'm trying to write a ROM, but I seem to have problems on all 3 of them. On NO$, the sound volume register ($ff24) seems to magically reset to 0. Breakpoints don't catch anything, and my code doesn't write to it except at the beginning, but when the initializing code finishes it's at $77 and when the sound code starts it's at 0. On BGB, the graphics display garbage and nothing happens. On VBA it's just a blank screen. I don't have a way to try it on a real GB (I do have a method, but the 'ROM' would have to be specially written for it and it's a huge pain in the back end), so I need to know what the most accurate emulator is? Maybe I'll be be able to actually tell which is running it properly/where the problems are in my code. (Seeing how NO$ is nearly as buggy as Windows ME, BGB's GUI certainly does not give it any credibility points, and VBA's GB/GBC emulation sucks on my PC for some reason. ) |