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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Go away, status bar!
  
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Smallhacker
Posts: 689/2273
Thanks. I'll check if it works.
BMF98567
Posts: 409/1261
ZSNES's show/hide layer keys have no effect on emulation at all, so it would stay hidden.

You could try scrolling layer 3 off the screen by writing to $2111 or $2112 (h-offset and v-offset, respectively). The value is 16-bit, so you have to write the low byte first, high byte second. I haven't tried this, though, so I don't know if it would affect the status bar or everything below it (the game uses HDMA to split layer 3 into two parts), or not have an effect at all...
Keikonium
Posts: 748/-2459
The only thing that I could think to do is have a custom block that when touched will hide layer 3, and when touched again will act as nothing. Then just set it right overtop of mario's entrance and layer 3 will disappear. However I am not sure how this will act when you press 3 in ZSNES (the button to turn on/off layer 3. It may just do nothing.)
Smallhacker
Posts: 684/2273
Have anyone got any idea on how to hide layer 3 during a certain level (and show it again when the next level is played)?
Acmlm's Board - I2 Archive - Super Mario World hacking - Go away, status bar!


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