Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Cave troubles- please help
  
User name:
Password:
Reply:
 

UserPost
BMF98567
Posts: 429/1261
You need to put Mario's starting point on an even-numbered screen, otherwise the background will go bonkers, no matter what setting you use. Move it to screen 12 or 14 and tell us what happens.
Knight of Time
Posts: 70/125
Well, I had this fixed at one point (that is, until I had to fix a couple of other problems in the level), and now, I am back in this situation again...

What should the values be for the FG and BG initial positioning in a vertical level if it has 20 screens (14 in hexadecimal), and the player starts on screen 13 (hexadecimal again)?

Again, thanks in advance.
blackhole89
Posts: 370/971
The longer a post is, the better. If what you have to say can be expressed in one or two sentences, use IRC. Bulletin Boards are there to post long stuff.
Dark Ludwig
Posts: 11/172
Don't cry! Because if it is a scrolling problem, such as you go upwards so far, you see garbled animations in the BG, try changing the layer 2 scrolling rate. Use the 'change other properties' thingy, and set the vertical scrolling to slow or none. Hope that helps! Well, if it is not a scrolling problem, I have no way to help because I have no idea of any way how to make garbled graphics unless it is by scrolling.

Please forgive the long post (that is, if it seems long), I am not very good at making short ones!

-Dark Ludwig
Smallhacker
Posts: 657/2273
Mess around with the BG init. position value in the main/midway entrance window. If it still won't work: Cry.
Knight of Time
Posts: 67/125
Hi.

I'm not sure if anyone here has experienced this strange problem I noticed in the vertical cave I am working on, but I noticed that some animated tiles seem to come out of nowhere when I get up to a certain point in the cave (incase anyone is curious, I have Right and Left Wrap blocks in this level). Anyone know how I can fix this unusual problem?

Thanks in advance.

BTW, to any AIM users that reply here, I can show you a SS of this problem.
Acmlm's Board - I2 Archive - Super Mario World hacking - Cave troubles- please help


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.011 seconds.