Acmlm's Board - I2 Archive - Super Mario World hacking - Cave troubles- please help
User | Post |
BMF98567
Posts: 429/1261 |
You need to put Mario's starting point on an even-numbered screen, otherwise the background will go bonkers, no matter what setting you use. Move it to screen 12 or 14 and tell us what happens. |
Knight of Time
Posts: 70/125 |
Well, I had this fixed at one point (that is, until I had to fix a couple of other problems in the level), and now, I am back in this situation again...
What should the values be for the FG and BG initial positioning in a vertical level if it has 20 screens (14 in hexadecimal), and the player starts on screen 13 (hexadecimal again)?
Again, thanks in advance. |
blackhole89
Posts: 370/971 |
The longer a post is, the better. If what you have to say can be expressed in one or two sentences, use IRC. Bulletin Boards are there to post long stuff. |
Dark Ludwig
Posts: 11/172 |
Don't cry! Because if it is a scrolling problem, such as you go upwards so far, you see garbled animations in the BG, try changing the layer 2 scrolling rate. Use the 'change other properties' thingy, and set the vertical scrolling to slow or none. Hope that helps! Well, if it is not a scrolling problem, I have no way to help because I have no idea of any way how to make garbled graphics unless it is by scrolling.
Please forgive the long post (that is, if it seems long), I am not very good at making short ones!
-Dark Ludwig |
Smallhacker
Posts: 657/2273 |
Mess around with the BG init. position value in the main/midway entrance window. If it still won't work: Cry. |
Knight of Time
Posts: 67/125 |
Hi.
I'm not sure if anyone here has experienced this strange problem I noticed in the vertical cave I am working on, but I noticed that some animated tiles seem to come out of nowhere when I get up to a certain point in the cave (incase anyone is curious, I have Right and Left Wrap blocks in this level). Anyone know how I can fix this unusual problem?
Thanks in advance.
BTW, to any AIM users that reply here, I can show you a SS of this problem. |
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