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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Mode 7 Viewer
  
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MathOnNapkins
Posts: 634/2189
-Appropriate Repo Man quote-
I... know. But it still.... hurts. blech *dies*
bbitmaster
Posts: 29/103
I could understand someone saying "compression isn't very easy to work with," or "I have a hard time understanding this compression," or even "I'm a newbie and don't know any of this stuff," but whoever says compression isn't very hacker friendly has no concept of who a hacker truly is. If you can only do "hacker friendly" tasks, then you are not really a hacker.

I've dealt with several types of compression myself, and I will admit, it's not easy, but the whole point of hacking is overcoming these challenges. I'm glad they did use compression in these games, because without it most games could only hold a fraction of what they hold. But also, I actually enjoy the challenge of trying to defeat it, which is what hacking is truly about.
d4s
Posts: 92/325
hacker friendly...

although theres no straight definition and the term is often used inappropriately, i'd say that editing and investigating (computerrelated) things you werent meant to see/change roughly qualifies you as an hacker.

thats why a hacker-friendly program would somehow miss the point for me.

you could argue about that, however.
personally, i wouldnt call anybody who uses a point 'n click tool to edit super mario world a hacker, thats just stupid.


MathOnNapkins
Posts: 623/2189
I'm sure that many companies would leap at the chance to makes their games more hacker friendly. Afterall, they pay lots of money (read: zero money) for their products so they should at least be able to figure out how they work.
Smallhacker
Posts: 619/2273
Originally posted by Evil Peer
Originally posted by Smallhacker
Yes, but compressions makes hacking messier...


Somehow, when they initially published the game, I doubt they had that in mind.

---Evil Peer


Don't spoil the fun.
Geiger
Posts: 141/460
Originally posted by Smallhacker
Yes, but compressions makes hacking messier...


Somehow, when they initially published the game, I doubt they had that in mind.

---Evil Peer
Heian-794
Posts: 483/896
I'd rather see formats that are easier to hack -- there will always be greater challenges.
d4s
Posts: 91/325
Originally posted by Smallhacker
Yes, but compressions makes hacking messier...


i'd rather say its more challenging.
more challenge means more fun, at least for me.
Smallhacker
Posts: 613/2273
Yes, but compressions makes hacking messier...
BMF98567
Posts: 384/1261
Originally posted by Smallhacker
Yes, I just noticed that... Whoever that created the first image compressing system should be sued.
Why? Because it allowed complex games to be packed into a smaller ROM size?
Smallhacker
Posts: 609/2273
Yes, I just noticed that... Whoever that created the first image compressing system should be sued.
HyperLamer
Posts: 1716/8210
Just FYI, a lot of ROMs that use Mode 7 compress their graphics.
Geiger
Posts: 139/460
You should be able to view Mode 7 tiles in Peer Sprite Viewer, you just need to know what format its in and where its located.

Or at least I think that is true. My most recent work on the program (which was quite some time ago) was for Mode 7 indexed color graphics, which I think is in the current release, but may only be in my WIP version.

---Evil Peer
Heian-794
Posts: 477/896
I used VSNES to view the Mode 7 track sections in F-Zero (this was from a save state, but it's better than nothing). Unfortunately it could only view the current panel and not whichever panel the user desired.
Smallhacker
Posts: 605/2273
Yes, I'm currently using BGMapper, but it would be nice to get something that loads from a ROM as well...
Keikonium
Posts: 724/-2459
Well, I think BGMapper can view mode7 graphics. You just need to open a savestate and then press...I think Shift+7 and it will show mode7 graphics. Then you can also 'hide' the other layers if you want. Not sure if thats what your looking for tho...
elixirnova
Posts: 75/177
yeah im having that trouble too id like to view the mode7 gfx in roms but evilpeer's program isnt exactly helpful all too much i cant say that i have found one... maybe ill try writing one i know a bit about mode7 gfx
Smallhacker
Posts: 595/2273
If you read my post more carefully, you would see that I'm not going to hack anything. I would just like to view it. And by the way, I'm talking about a Mode 7 tile viewer, not a picture viewer.
FloBo
Posts: 14/101
What game are you going to hack? For MarioKart, there are two track-editors on the net, but I think at least one of them deosn't export graphics directly from the rom. The other one (I believe it uses LunarCompress) opens the grphics in realtime. But if it's pilotwings or anything else, you're going to hack, I don't know...

wasn't there a tool (by evilpeer???) that allowed viewing mode7-grphics... don't know anymore.
Smallhacker
Posts: 590/2273
I'd like to have a program that views Mode 7 graphics (from a rom, not a save state). It won't have to be able to EDIT the graphics, a viewer is enough.
Can anyone help me in my search?
Acmlm's Board - I2 Archive - Rom Hacking - Mode 7 Viewer


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