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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Help! exGfx workshop archives are blank!
  
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BMF98567
Posts: 387/1261
Are you opening the files directly from the site, or saving them to your hard drive first? I've had trouble opening ZIP files from certain websites in the past (including my own); something gets "lost" in the communication between IE and WinZip, apparently. Saving them to a temporary folder first and then opening them always seems to work, though.
Alonguy
Posts: 5/92

When it is done downloading, all I see is a blank zip file.
elixirnova
Posts: 77/177
ah go to the exgfx workshop thread and read the first post gives sort of a guide on how to insert them and such
heres a piece of the thread that might help you
but read the entire thread to understand it all

Newer, more detailed tutorial for ExGFX inserting
How to use downloaded ExGFX from the Workshop
1) After downloading the pack, decompress the archive with WinZip, WinRAR, WinACE, PKUNZIP, StuffIt Expander, whatever you use.
2) Open up the directory you uncompressed the files to. You should have at least these files:
graphics_name.bin
Map16Page.bin
Map16PageG.bin
You may also have a pallette in .TPL format.
3) If you haven't already, create a folder in the same folder as your hack's ROM and name it "ExGraphics" (case sensitive).
4) Rename the file "graphics_name.bin" to "ExGFXxx.bin" where xx = a hexidecimal number from 80 to FFF
5) Put the "ExGFXxx.bin" file into the folder "ExGraphics"
6) Put the files "Map16Page.bin" and "Map16PageG.bin" into the same folder as your hack.
7) Open Lunar Magic and open your hack.
8) Go to whatever level you wish to use the graphics, like a blank "TEST" level, and clear ALL the objects in the level.
9) Insert the ExGFX by clicking the Yellow Mushroom in the toolbar.
10) Now open the "Super GFX Bypass" window by clicking "Tools" -> "Super GFX Bypass..."
11) Check off the graphics bypass option, then click the dropdown menu for FG3, and select the hexadecimal number you chose for your ExGFX. Click OK.
12) Now open the Map16 Tile Editor
13) Using up and down, go to the page you wish to isert your blocks, and hit F3. Click Yes.
14) You are now ready to build! Open up the Background Objects selector, and go to "Direct Access Map16" and open your page. If the GFX look funky, and you haven't hacked the pallettes, then you need to insert a pallette. Check the Lunar Magic help file for any additional info on Lunar Magic, or feel free to ask in the ExGFX Workshop topic at the top of this forum about any ExGFX inquiries.
cds113089
Posts: 9/46
Getting those things to work is really hard to do, especially for a beginner such as myself. I don't know exactly how to do it either. Try looking in the newbie forum for your answer.
Alonguy
Posts: 1/92

Why does the exGfx workshop have blank archives? All other sources do not include map16 files!
Acmlm's Board - I2 Archive - Super Mario World hacking - Help! exGfx workshop archives are blank!


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