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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Problem with the Title screen palettes.
  
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Keikonium
Posts: 714/-2459
I am using palettes, 4,5, and 6 for the ground and palettes 0,1 for the BG. The BG is fine, but as you can see the FG is not. So I don't think its because of the that...I guess I will need to use a different underground set..
Juggling Joker
Posts: 297/1033
No, that's wrong. The problem isn't the complexity of the tiles being used in the demo level, it's the palettes they are using. I use tiles with all 16 colors on them in my demo level, and it looks just fine and dandy. Stay away from the top two palettes when assigning to each Map16 square, and little problems like this won't happen.
asdf
Posts: 201/303
Some title screen palettes seem to share colors with the level palettes. Some parts override the others, and you get that. The result is to not use graphics that are as complicated and colorful as that in the demo level.
Keikonium
Posts: 713/-2459
I need some help here:

This is what the title screen is supposed to look like:


This is what it looks like when I play the game:


And this is what the level is supposed to look like, but the palette is messed up:


So my question is, how do I make the level have the correct palettes? I know I need to fiddle with the name palettes to make them correct, but I have no clue why the level is messed up.

Anyone want to help me out? Thanks

EDIT: Sorry the shots are semi-transparent. Its my post layout that does that.
Acmlm's Board - I2 Archive - Super Mario World hacking - Problem with the Title screen palettes.


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