User | Post |
NooNooKKM
Posts: 27/118 |
Says compressed size is 36C and aborts. I didn't find the palette exported to anywhere. |
interdpth
Posts: 297/527 |
When writing to rom click export palette it does wonders |
NooNooKKM
Posts: 26/118 |
Okay, I got it working sorta. How do i edit the palettes in UNLZ GBA? |
Baro
Posts: 124/366 |
Originally posted by NooNooKKM UNLZ GBA likes to freeze and crash up on me, but i was able to import the graphic, but it didnt seem to do anything since it said it was too big.
Yeah, UnLZ GBA seems to crash in some computers. Anyway is the best program for compress data i've never seen. Well keep trying |
NooNooKKM
Posts: 24/118 |
UNLZ GBA likes to freeze and crash up on me, but i was able to import the graphic, but it didnt seem to do anything since it said it was too big. |
Baro
Posts: 118/366 |
If you want to CHANGE the pallete, use RS ball. If you want to EDIT the pallete, make a 16 color image and use UNLZ gba to import the pallete. |
loadingNOW
Posts: 33/61 |
maybe it's lz77ed...vba swi logging will help you in that case |
NooNooKKM
Posts: 23/118 |
I found the hex bytes for a palette (it was wallace's), and i followed the whole tutorial made by mewthree, but my hex editor doesn't locate the palette for some reason. Here's what I got just in case I messed something up:
0e537f67db4a373600ec20177eb2550e7e00aa59186b2739315200a71cec30ff7f0000
As I said, my hex editor doesn't find anything when i search for that. |