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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - It's me again about my Custom Backround Problem. I can't edit posts yet, sorry.
  
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Atma X
Posts: 553/801
That sucks , well until you get some money for a new computer, you're going to have
problems editing Palettes in SMW.
orynider
Posts: 138/162
I have a new video card bat my computer is bip-ing when I try to install it. And I do not have many for an new computer!
Atma X
Posts: 552/801
That's probably why you've been having so many problems with editing Palettes.
I think you better get a new computer, or at least a new Video Card and new Video Drivers.
That should fix the problem you've had with palette ediitng
orynider
Posts: 134/162
infidelity: I mean if you don't know what palette to use ...

Atma X: Well, I have an custom build operating system on that computer (an very old computer) coze an normal os made by Microsoft dont't work to good. And I have an 16 bit Layer Driver for my video card with an palette filter to display 256 colors ...
Atma X
Posts: 549/801
@ Orynider: I noticed that the Tool Bar's colors are messed up (with the
Mushrooms, the Star, the Berry, etc.). Is that the way you see it on your
computer, or its that from saving the .png in "Paint" ?.
infidelity
Posts: 52/164
QUOTE - OK, you can start with the level palette used by Fu in DemoWorld 1, in level 106 with some corections ... QUOTE

What do you exactly mean by this? :-)
orynider
Posts: 124/162
OK, you can start with the level palette used by Fu in DemoWorld 1, in level 106 with some corections ...
infidelity
Posts: 50/164
WOW!!!!

Thank you so much!! That looks awesome!! I wish I could do this correctly!! Even the original colors are still intact, I couldn't even do that. I have so many ideas, but nothing is working for me. I really hope someone would AIM me and guide me through this. I'm having toruble with NES bmp's and SNES bmp's, and I'm having trouble using YY-CHR and TLP with them. I have so many ideas, but I'm at this roadblock. This looks really good. I wish I could do this. Orynider, thank you!!! :-)
orynider
Posts: 117/162
I made the exgfx file for you. The file can by uploaded to the workshop:
http://pubory.3x.ro/incoming/contra1tile.zip

ScreenShot:


BTW, (if you like this game) did you know there cool are hacks for it, one you can download from my site:

http://pubory.3x.ro/pub/patch/contra2.zip

My site does not suport direct linking so use "Save Target AS" or DAP.
Smallhacker
Posts: 545/2273
Ok. Sorry. I probably misread something.
infidelity
Posts: 49/164
WTF are you talking about?? I'm asking why my SNES bmp backround shot, is not appearing in YY-CHR. Open your eyes!
orynider
Posts: 115/162
- Use TLP 1.0 for snes files.
- Convert the snapshot to an smaller 24 bit bitmap whith cenzured tiles (just the parts that repeat), and import it in TLP.
- same thing in YY-CHR
Smallhacker
Posts: 543/2273
Edit: Ignore this post.
infidelity
Posts: 48/164
i'm not a fan of TLP. I keep having problems with that program. But I'll keep trying. I'll see what I can do.

But I have another problem. I took a snapshot of an SNES game. And when I try to import it into YY-CHR, it doesn't appear. I even tried loading a savesate in YY-CHR, still, nothing would appear? It worked with nes bmp's, why not with SNES bmp's?? suggestions???
orynider
Posts: 113/162
Yes, in the nes screenshot as you can see, there are many parts that repeat in many places. Try to take just the pieces that reapet, any piece just one time, and make with them an smaller bitmap, that can be imported in Tile Layer Pro as an exgfx file, then inport the level palette in TLP to fix the colors, then split the file to 4096 bytes, raname to exgfx???.bin, and make the map 16 in LM as I did with an shot from Chip n Dale (nes).
Alastor the Stylish
Posts: 2290/7620
IIRC you don't need to earn the right to edit posts... On your posts, it's to the right of "quote".
Mario Maniac
Posts: 202/281



I don't use YY-CHR, but maybe the snapshot is too big to enter all the image in the exgfx file. Try to take just the pieces who you will use in a smaller snapshot. As you can see, there are many parts that repeat in many places.
infidelity
Posts: 47/164
I know that I saved the 16x16 with F9
I didn't know you could save the 8x8 with F9, and if so, is that what I do?

Now, am I right when I say this.....Since I've saved the graphics I have on the 16x16 editor, do I just insert another piece of the backround in the 8x8 tile editor, and paste it on the 16x16, where the rest of the graphics I've put there? and save 16x16 with F9??? And yes, the backround is from Contra NES. Thank You. :-)
Keikonium
Posts: 694/-2459
Okay, you have alot of "repeat tiles" in that BG. If you are trying to fit more in, you will need to delete some. I have noting to do right now, so if you want, you can send me your hack, ExGFX file(s) you want, tell me the level you want it in, and I can do it all for you. I know you wont learn anything that way, but then you can get onto your levels.

BTW, that second shot looks NOTHING like the BG you are trying to make. I thought you said the BG was from a NES game? If so, dont use SNES graphics in the BG aswell, doesn't look good. So you can send all that stuff (.zip or .rar) to Keikonium@hotmail.com if you want me to do it for ya.
Mario Maniac
Posts: 200/281





I know I have saw other day this game. Is it some Contra?

Are you saving the 16x16 and 8x8 editors with F9? In 8x8, after you save it, you must re-insert the ex-gfx.
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Acmlm's Board - I2 Archive - Super Mario World hacking - It's me again about my Custom Backround Problem. I can't edit posts yet, sorry.


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