User | Post |
orynider
Posts: 119/162 |
See how I made the tiles in the contra BG, on this thread: http://board.acmlm.org/thread.php?id=6612 |
Mario Maniac
Posts: 214/281 |
Okay, but can happen a problem if I just reduce the bmp's size, to get the main part of the picture? I'm really don't care to do a little of the work in 8x8 editor. |
FuSoYa
Posts: 132/255 |
Originally posted by Mario Maniac Yes, this is the problem. I'm trying to use the background with all other things.
Well, then you need to either find a way to reduce the number of tiles, or use another image. If the image is from a tile-based game, zoom in on one of the corners and carefully examine the border to verify that the tiles don't appear to be "cut off" vertically or horizontally (or use an 8x8 grid overlay on the image). If it looks like it's shifted a few pixels over, then shift the whole image back the way it should be. A tile-based image that's off by a pixel or two can seriously degrade pic2snes' ability to minimize the number of tiles required to build the image.
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Alastor the Stylish
Posts: 2300/7620 |
Aioria, everything he does seems to have something functionally wrong with it, this is no surprise.
Also, why do you include that patch? It just changes the shortcut that opens the window. |
Aioria
Posts: 1100/1567 |
Thanks for giving the link, hidden mario
And orynider, the download worked fine for me |
ExKay
Posts: 278/1114 |
Have you tried it without DAP. Sorry, your pic now shows up. |
orynider
Posts: 116/162 |
What? |
ExKay
Posts: 277/1114 |
Originally posted by orynider That does not help to mach:
Speak english and the pic doesn't show up. I hate engrish. |
orynider
Posts: 114/162 |
That does not help to mach:
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ExKay
Posts: 276/1114 |
I haven't the link on my site, but you can get it at this address: http://www.freewebs.com/hiddenmario/M16-7k%20Tutorial%20and%20Patch%20for%20LM.ZIP |
Mario Maniac
Posts: 193/281 |
Yes, this is the problem. I'm trying to use the background with all other things. |
FuSoYa
Posts: 130/255 |
The answer seems pretty obvious... there are way too many tiles in the image you're trying to use. 2BE-100=1BE tiles. There's only 200 8x8 tiles available for FG/BG stuff. If you started at tile 0 instead of 100 and didn't overwrite the existing (4C?) animated tiles, there's almost enough space... assuming you don't mind having a level that consists of nothing more than a background and a few animated blocks.
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Mario Maniac
Posts: 190/281 |
Yeah. I don't know about others, but I can only do it if I make all the job without MK's window help. The only good point is that I can have many backgrounds in a same Map16 page, but this way sucks! |
Keikonium
Posts: 689/-2459 |
The guide has been out since almost the start of summer...
Anyway, as soon as you get an answer to this, that would be great because the same thing happens to me. I also think I follow the guide exactly so I have no clue whats going on. |
Aioria
Posts: 1097/1567 |
Geez I didn't know there was already a tutorial for this
I went to HM's page, but the tutorial's link is broken |
Mario Maniac
Posts: 189/281 |
I'm having troubles with it. I can't add backgrounds via M16-7K window, don't know if I'm doing something wrong. Here's what I'm doing and the problem.
1- I insert a blank Exgfx file and choose it as the background file. 2- I open 16x16 editor and that window. 3- I don't change anything here because I don't know exactly what this options do. I just click "Ok". 4- I open the two files who I want to use.
Now the problem appears. LM takes all tiles from the bitmap (that is now a pcx file) and replace all images in the tiles 100 between 2BE, replacing the images of the tileset and of some sprites. What's wrong? |