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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - About Hidden Mario's M16-7K Tutorial
  
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orynider
Posts: 119/162
See how I made the tiles in the contra BG, on this thread: http://board.acmlm.org/thread.php?id=6612
Mario Maniac
Posts: 214/281





Okay, but can happen a problem if I just reduce the bmp's size, to get the main part of the picture? I'm really don't care to do a little of the work in 8x8 editor.
FuSoYa
Posts: 132/255
Originally posted by Mario Maniac
Yes, this is the problem. I'm trying to use the background with all other things.


Well, then you need to either find a way to reduce the number of tiles, or use another image. If the image is from a tile-based game, zoom in on one of the corners and carefully examine the border to verify that the tiles don't appear to be "cut off" vertically or horizontally (or use an 8x8 grid overlay on the image). If it looks like it's shifted a few pixels over, then shift the whole image back the way it should be. A tile-based image that's off by a pixel or two can seriously degrade pic2snes' ability to minimize the number of tiles required to build the image.
Alastor the Stylish
Posts: 2300/7620
Aioria, everything he does seems to have something functionally wrong with it, this is no surprise.

Also, why do you include that patch? It just changes the shortcut that opens the window.
Aioria
Posts: 1100/1567
Thanks for giving the link, hidden mario

And orynider, the download worked fine for me
ExKay
Posts: 278/1114
Have you tried it without DAP. Sorry, your pic now shows up.
orynider
Posts: 116/162
What?
ExKay
Posts: 277/1114
Originally posted by orynider
That does not help to mach:


Speak english and the pic doesn't show up.
I hate engrish.
orynider
Posts: 114/162
That does not help to mach:

ExKay
Posts: 276/1114
I haven't the link on my site, but you can get it at this address: http://www.freewebs.com/hiddenmario/M16-7k%20Tutorial%20and%20Patch%20for%20LM.ZIP
Mario Maniac
Posts: 193/281





Yes, this is the problem. I'm trying to use the background with all other things.
FuSoYa
Posts: 130/255
The answer seems pretty obvious... there are way too many tiles in the image you're trying to use. 2BE-100=1BE tiles. There's only 200 8x8 tiles available for FG/BG stuff. If you started at tile 0 instead of 100 and didn't overwrite the existing (4C?) animated tiles, there's almost enough space... assuming you don't mind having a level that consists of nothing more than a background and a few animated blocks.
Mario Maniac
Posts: 190/281





Yeah. I don't know about others, but I can only do it if I make all the job without MK's window help. The only good point is that I can have many backgrounds in a same Map16 page, but this way sucks!
Keikonium
Posts: 689/-2459
The guide has been out since almost the start of summer...

Anyway, as soon as you get an answer to this, that would be great because the same thing happens to me. I also think I follow the guide exactly so I have no clue whats going on.
Aioria
Posts: 1097/1567
Geez I didn't know there was already a tutorial for this

I went to HM's page, but the tutorial's link is broken
Mario Maniac
Posts: 189/281
I'm having troubles with it. I can't add backgrounds via M16-7K window, don't know if I'm doing something wrong. Here's what I'm doing and the problem.

1- I insert a blank Exgfx file and choose it as the background file.
2- I open 16x16 editor and that window.
3- I don't change anything here because I don't know exactly what this options do. I just click "Ok".
4- I open the two files who I want to use.

Now the problem appears. LM takes all tiles from the bitmap (that is now a pcx file) and replace all images in the tiles 100 between 2BE, replacing the images of the tileset and of some sprites. What's wrong?
Acmlm's Board - I2 Archive - Super Mario World hacking - About Hidden Mario's M16-7K Tutorial


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