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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Ghost House?
  
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BrooklynMario
Posts: 25/110
Oh yeah thats right and ill set the proper tiles to 25 so he goes through them. Thanx.
Keikonium
Posts: 686/-2459
I suppose your using ExGFX right? Anyway, to prevent mario from going behind objects, hold you mouse over the object (in LM) that Mario goes behind. Remember the number you should see in the tooltip window. Now open up the 16x16 editor and look for that nmuber. Click on the tile in the 16x16 editor and clcik the Edit 16x16 attributes. Now you will see a tab that says either "Dont change layer" or it will say "layer priority enabled". Just change this tab to "layer priority disabled". Hope that works.
BrooklynMario
Posts: 24/110
I am using the ghost house exit as backround tiles but when mario jumps, he goes behind on only some of the tiles. How do I prevent that?
Acmlm's Board - I2 Archive - Super Mario World hacking - Ghost House?


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