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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - OMFG
  
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Alastor the Stylish
Posts: 2284/7620
Eh? Explain how slopes work then.
Smallhacker
Posts: 542/2273
Because there is (as far as I know) no built in ability to execute different codes depending on where it's touched. (I'm talking on where it's touched, not from which direction.)
Alastor the Stylish
Posts: 2282/7620
Maybe? Of course they are Why wouldn't they be? Seriously, why?
Smallhacker
Posts: 538/2273
Originally posted by Atma X
Quoting SM:
I doubt that half blocks is possible without ASM hacks


???
Wouldn't Custom Blocks require ASM (Answer is yes)
Anyway, I was asking if someone would program those kind of Blocks for me (since it would require ASM to make them).

If I'm misunderstanding what you meant, go ahead and let me know.


Maybe I wasn't too detailed.
Yes, custom blocks are ASM hacks, but what I meant to say was extra ASM hacks that changes how the blocks' code are executed and stuff. Custom Blocks would not be enough (as far as I know) to make half blocks.
...Come to think of it... They managed to do slopes... Maybe half blocks are possible...
Atma X
Posts: 519/801
Yea, Castles and Caves would be great for that (but I'll need to do things the ASM way for the Levels that'll use Scrolling BG's, so I better go with ASM altogether, though I would still use a still BG for Caves and Castles, so oh well, whatever will work for the situation )

Also, that Picture of the Level with the 3D Bricks doesn't have a BG right now because I haven't gotten around to making it yet, but it will shortly .
Alastor the Stylish
Posts: 2279/7620
No background would be an advantageous at points, though, and from the looks of it you don't have a background on some of the levels anyway, and a still background would work pretty well for small castles and caves and such.
Atma X
Posts: 518/801
Yep, that's the reason I didn't do it that way , because then I'd have to have a Still Background, or none at all.
Alastor the Stylish
Posts: 2276/7620
Have front of pipe be layer 1 and have back of pipe be layer two, duh. Obvious disadvantage: You'd have to have every level with that pipe use layer two for a background. Obvious advantage: A different background every time would be utterly kickass if done well.
Atma X
Posts: 517/801
Quoting SM:
I doubt that half blocks is possible without ASM hacks


???
Wouldn't Custom Blocks require ASM (Answer is yes)
Anyway, I was asking if someone would program those kind of Blocks for me (since it would require ASM to make them).

If I'm misunderstanding what you meant, go ahead and let me know.
Smallhacker
Posts: 534/2273
I doubt that half blocks is possible without ASM hacks... Or maybe some messy stuff that compares Mario's X/Y with the block's own.
Atma X
Posts: 516/801
The problem with the Pirhana's is that they always go behind Layer 1 (even if the Layer Priority is Disabled on the Block that they touch), the same thing happens when Mario enters an Exit Enabled Pipe (When Mario enters a Pipe, he goes behind Layer 1 just like the Pirhanas do)

I'm also going to need some Custom Blocks that are the same as Solid Blocks, except that they are only half as big.
Example: O = Solid, & = Non Solid
Just like a Solid Block,...
OO
OO
except half as big.

OO
&&

O&
O&

&&
OO

&O
&O

I would need 4 different Blocks that are half Solid and half Nonsolid (like shown above.

Can somebody help me with this? If so, just PM or E-Mail me (and I'll even send you a Demo of my 3D Game).
Keikonium
Posts: 681/-2459
Crap, that sucks (not meaning what you did sucks. Just that I had that a long time ago). I had created a 3-d level a while back with 3-d blocks, pipes etc. For a BG, I used the SMB3 spotted hills BG because it sort of looks 3-d. I got rid of the level tho because of many glitch problems. Right now I have a shaded level that I can up load some shots of. It looks really cool IMO.

Good job tho. It looks quite good. I have a suggestion for the pipe. Just think of the pipe as a normal 2-d pipe with 2 extra blocks on top. Dont use any layer priority, just make the top 2 blocks act like 25. It will look slightly odd with the non flying plants, and when mario walks on it, but it will look fine when a plant enters it.
The Great Guy
Posts: 99/170
Atma X those GFX are amazing! the 3D is really cool.
HyperLamer
Posts: 1611/8210
It's because the plants are actually clinging to the side of the pipe, waiting to bite your head off as you pop out. They can't tell if it's an enterable pipe (almost spelled that as 'poop' XD) or not.
Originally posted by Atma X


Nice! I'm quoting it here because it's hard to see on your BG. As for the 3D, very w00t.
Atma X
Posts: 515/801
@Mutation: The Bricks won't break properly without some more Custom Blocks being made.
And for the Third picture, that pirhana is above the Pipe, but he still does go behind the far side of the pipe when he goes in or out (same with the regular pirhanas), so that's the Problem with the Mario & Pirhanas entering the Pipes that was mentioned earlier (by Aioria).
Simon
Posts: 47/115
Originally posted by Atma X
I had to figure everything out on my own, and that's why I turned out to be the best
Originally posted by Atma X
Oh sorry, I mostly meant that I was the Best when it came to Gfx

Hmm, you're actually really good, but you shouldn't say that you're the best, which you actually said even if you might not have meant it. I seriously doubt that any one here will ever get better than the people doing this professionally.
Anyway, the screenshots are looking great, but you should think about adding some shadows to give it a more 3D feel
Mutation
Posts: 115/389
Hmmm...interesting 3D effect in all those shots. I want to know how that will be affected if bricks are broken.
1st pic: good...when will there be a background for that section?
2nd pic: also good. I like the pipe.
3rd pic: mostly good, but...why is that piranha plant behind the far side of the pipe? Maybe you should use one of the small ones that usually don't come out of pipes. (edit: ...or is that one above the pipe?)
Atma X
Posts: 513/801
No
But I'm sure someone will come along and help me (with the ASM) once this project gets going (or I'll end up learning ASM myself. Blackhole89 was nice enough to try fixing the problem for me, but he couldn't get it working right )
Aioria
Posts: 1082/1567
Man thats so awesome

Atma X, did you fix the problem of the pipe entrance you were having some time ago? Thats, when Mario enters inside a pipe.
Atma X
Posts: 512/801
Here's some more of my Graphics (please don't steal it, it took my a week of hard work to make)

A new type of Graphics for Mario (the other stuff is my also own gfx, except for a few small things that I just edited severly):
(no Background yet, but that'll be coming soon)


And some more:

Yes the Status Bar Palette is messed up, but tha's only temporary
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