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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - mario kart documented
  
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duffjr
Posts: 11/14
wow, nice work documenting everything. this will definitely be of help along with the speed locations. i never looked at this before i grew interested in my own.
dan
Posts: 346/782
http://dan.panicus.org/external/d4s_mariokart_info.txt
d4s
Posts: 112/325
i didnt pay the bills for my homepage, thats why its down.
im not sure if i still have it at all.
ask around the board if somebody still has it.
mathonnapkins and ok impala should have it.

i could fix toads name and legs probably, but this was my very first hack (its almost a year old now, i was new to romhacking back then) and qualitywise, its absolutely below my current standards.
there is SO MUCH i dont like about that hack, id rather do a complete new one.

but im pretty much done with mario kart, i dont think i will ever work on it again.
i will complete the breath of fire 2 german port and english retranslation first and maybe return to my zelda 3 hack once im done with it.

iamhiro1112
Posts: 168/487
Maybe the dude just found it late. Lighten up about that. Long as he aint just posting "Bump".

Um, another glitch in the hack u made ds was the toad feet sticking out of kirby when u wind a championship. Be nice if u fixed that assuming u make any more versions of the hack. It was a great hack. My bro played this game to death.
Peardian
Posts: 229/1696
It's funny how a thread titled "mario kart documented" is mostly about Star Fox 2. The question is: Why bump it?
Heian-794
Posts: 610/896
d4s, I want to see your document, but... "Dieser Internetpraesenz ist zur Zeit ist nicht erreichbar!"

Is your server overloaded or something?
BMF98567
Posts: 583/1261
I'll OK duffjr's bump in this case, since it was for a good reason. WolverineDK's post, however, was a totally useless reply to a dead conversation.
MathOnNapkins
Posts: 1317/2189
Well it wasn't really a bad bump as far as I can tell. The link is apparently outdated.
Lenophis
Posts: 321/830
............. You're kidding me, right? Why do idiots specifically bump four month old threads? A little advise, READ THE FAQ! Is it really that hard?
WolverineDK
Posts: 1/6
Originally posted by MathOnNapkins
My problem lately has being able to get a "working" copy. like one that doesn't freeze up every five seconds. There are different versions of the beta, I'm pretty sure.


there are 4 versions of the rom that i know of and one of them are almost 100 % complete
(no joke!!!)
duffjr
Posts: 9/14

[quote]http://www.mos-fx.de/zeug/snes/d4s_mariokart_info.txt


have fun and mention me in your hack if you found any of this info useful.


[/quote]

can you post a new link?
HyperLamer
Posts: 1605/8210
Originally posted by BMF54123
their SuperFX emulation is WAY too fast.

You don't suppose the SFX in the cart was run at a lower clock speed for some reason? (Possibly by accident.)
duffjr
Posts: 3/14
yeah, did you have to change the graphics bit by bit? i guess it could be faster if you were to edit code instead of change the graphics and sound. the shrinking clouds was a unique effect. i thought those spiky thwomps were like the ones on rainbow road at first. some courses had cheap lapskips cause of the shortcuts. maybe it would have played into the shortcuts more if you added more question marks. are you completely done with all mario kart projects? i'd eventually hope to make/see a 4-player version in a few years at least, but i wonder if it would max out the rom space. i know smk is smaller compared to the other ones. i know i can get a few people initallly from the french smk board and some from the english one, but i don't know how many of them want to spend a couple months on learning and programming. a lot of times people lose interest in games after spending way too much time on them.

i think my friend emailed you a couple months ago about the AI checkpoints. nico_neufneuf at yahoo dot fr

well, if you check sufamiheinz, you'll find them somewhere.

if you ever want the hardest battle mode challenge or want to learn about some long boost techniques and shortcuts, we can play online. duffrageous@hotmail.com

thanks.
d4s
Posts: 78/325
Originally posted by duffjr
could this be the greatest hack ever created? anyway, it's amazing what you did. the themes are incredible. how long did you spend?


well, if you are talking about my mario kart r hack, i spent around 1 month on that.
i wasnt into assembler when i did it, all i canged was the data and some pointers, not the actual game code.
duffjr
Posts: 1/14
could this be the greatest hack ever created? anyway, it's amazing what you did. the themes are incredible. how long did you spend? good luck to everyone else in super mario kart creations, especially impala. it's good to know there are people still interested in this game besides time trials--http://www.mariokart64.com/cgi-bin/yabb/YaBB.cgi?board=SMK

i guess the main problem i had was the courses were too dark. i know this project has been retired completely, but the themes fit well although my eyes couldn't adjust much. i noticed you couldn't alter the courses with trackdes, heh. thanks for all the rom info again. btw, could you change the code through ASM instead of hex? and did you find out how the items were distributed. we took a random sample of about 200 items in battle and came up with the probabilities. race seems to be governed by lap, when you released your last item, and the place you're in.

ser found the hex driving data, but i guess he took down the text file.

FloBo
Posts: 10/101
I used that special version of ZSNES to play SF2 until the 1.4 of SNES9X was released. Of course it's faster than the original, but the SF2-version of ZSNES was horribly instable compared to 1.4 SNES9X (It simply solved the flickering-prob. But emulation of Starfox2 in general wasn't improved at all....) But hey! We'll just have to wait for 1.4 ZSNES-version to have the whole problem solved, ain't we? Alternative: build your own Cartridge!!!

The original final-beta-rom hasn't had the correct size of 8Mbit, because it was just an unfinished beta. I think there are some hacked versions floatoing on the net, now that have 8.0Mbit size. Some others have hacked code, so that the Framerate isn't displayed anymore or something else...
MathOnNapkins
Posts: 545/2189
My problem lately has being able to get a "working" copy. like one that doesn't freeze up every five seconds. There are different versions of the beta, I'm pretty sure.
BMF98567
Posts: 355/1261
Originally posted by FloBo
Snes9X plays Starfox2 quite good
No, it doesn't. Granted, it doesn't flicker, but their SuperFX emulation is WAY too fast. Just compare the original StarFox between ZSNES and SNES9X, and you'll see what I mean.

Apparently, there was a special ZSNES release just for SF2, but I was never able to find a copy...
FloBo
Posts: 9/101
Hey MathOnNapkins! Look here!

http://agtp.romhack.net/starfox2.html

Starfox2 is being translated by Aeon Genesis! And d4s is the one translating it into german. Why not trying to do some hacking beyond text and graphics?!?!
Snes9X plays Starfox2 quite good and if you don't like emus, take a look at

http://snesdev.romhack.de/sf2.htm

This site is by d4s and you're shown how to build your own Starfox2-cart for your real SNES!!!!
Ok Impala!
Posts: 131/383
Ok!

This sure is very helpful! Thanks a lot!

I've been working on my own offsets file too, but there are some nice offsets inside this document of stuff I hadn't found yet. Though there is still a lot of stuff to be found, take for example the congratulations screen. This sure speeds up the process of Epic Battle - Impala Kart Courses. I'll be sure to mention your name when the hack is released.
This is a long thread. Click here to view it.
Acmlm's Board - I2 Archive - Rom Hacking - mario kart documented


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