User | Post |
Jigglysaint
Posts: 97/215 |
And yes, Matrixz is the maker of nephi, not me.
You would not believe how many people think I coded Nephi. I only found all the flugging data, not actually code the editor. All credit in that department goes to him. |
Xkeeper
Posts: -3192/-863 |
Make the dialogs use ssytem colors and not regular ones.
It makes everything a lot more compatable |
SePH
Posts: 216/459 |
Amazing, a win32 dungeon editor for Z4! Since I usually stays away from DOS, this is a great alternative ! *downloads* |
Googie
Posts: 169/624 |
This editor is pretty good. And just in case that anyone saying in the future that they don't have the COMCT232.OCX file, get it here... http://www.zerohack.it/downloads/ocx.htm |
Ok Impala!
Posts: 130/383 |
Ok!
Yes sir! Great work! I've been looking into hacking Zelda - Link's Awakening as one of my following projects after I've finished Epic Battle - Impala Kart Courses. The changes for this game as being my next project rises with the release of this great looking editor! |
Jesper
Posts: 937/2390 |
Most text in the Info window is illegible on 'default themes', IE themes where the text color is black, as on most Windows setups. Fix. I don't have DX and I'm a bit too busy to get it now, but as soon as I get that I'll dive a bit deeper into the editor. |
Jaspile
Posts: 55/133 |
This seems to be a pretty nice user-friendly editor, but actually I'm not very interested in Zelda4 hacking... However, a windows version of MegaFLE with more functions? This is interesting for me, the DOS version is already incredibly simple of use and so efficient, so you can be sure I'm looking forward for that windows version. |
Matrixz
Posts: 6/20 |
(pasted from DES)
Finally. The windows version of my Zelda 4 DX editor has its first demo released.
Get it here: http://www.geocities.com/matrixz15/NephiU0210.zip
It currently supports this, it should make sense:
* Dungeon + Palette Editor (Complete) - Palettes - Palette Pointers + Room Editor - Room Pointer + Enemy Editor - Enemies (Insert/Move/Change/Delete) - Enemy Pointer + Room/Enemy Editor Shared Features - Map Tile Pieces - Map (room placement) - Room Animation - Room Wall Type - Room Floor Type - Room Enemy Graphics - Room Special Graphics - Room Chest - Room Event
Screenshots of the editor:
The Room Editor looks much like the Enemy editor, and is incomplete anyways.
I uploaded it to a temporarily place until i somehow get access to edit the utility pages, or anything.
Also, i've begun on a windows version of MegaFLE. Mostly planning. Some of the new features will be simulation of Palette animations (working already), editing of those, i've planned a special Screen/Structure editor where you make screens in a much more nicer format, then convert it back to normal data. And i want to add support for other things than just level data. That's all talk.. so wait for more announcements |