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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Programming - arranging screens for editor
  
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Squash Monster
Posts: 412/677
You'll need to find the data that the game uses to say which screen is used where. Once you find that, you can probably make a little overall level display box that lets the user decide which screen to load.
elixirnova
Posts: 58/177
Hey the game im making an editor for is being rather... annoying yet again
when it loads lets say the first level its not a straight level it has screens that go up and down and such so lets say [x] represents a used screen and [o] represents unused
[X][o][o][o][o][o][o][o][o][o][o][o]
[X][o][o][o][o][o][o][o][o][o][X][X]
[X][X][X][X][o][o][o][o][o][o][X][o]
[o][o][o][X][X][X][X][X][X][X][X][o]
figuring thats only a portion of the level it seams to load the screens a row at a time and not by the order in which the x's are so the first X (left to right) is the first screen
the 2nd is right under it and 3 and 4 are way to the other side in that row! makes the editor hard to use so was wondering if there was any ideas on how i can load it into an editor
Acmlm's Board - I2 Archive - Programming - arranging screens for editor


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