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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - PAL-NTSC... speed problems...
  
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Ok Impala!
Posts: 126/383
Ok!

Yup, I know about that bug...it chrashes when Gogo falls into that hole.

Also, in the opera house, the music isn't at the correct tempo for the words to follow when Celes is singing. But overall the games are nicely playable with a convertor.
FloBo
Posts: 6/101
Hey folks.

Thanks for all your replies. I just fixed it myself. I found the byte, that sets the speed for displaying text in the intro. Now the text is as slow as the camera ...

well, if I won't find a way to speed up the camera, then this will have to do...

sorry again to you, MathOnNapkins. I didn't mean to offend you...

@Ok Impala!: I agree that most of the players won't ever play the game on a real SNES. But for the others, who want to have the complete Lufia-series on real cartridge, I simply wanted to fix this thing! (at least I do wanna have it on cartridge, cause I had bought the second part, which was officially translated into german (stuprid nintendo)... so at least I do have an advantage from all this trouble, heh!
Ok Impala!
Posts: 125/383
Ok!

I've been playing Lufia 1 using a convertor on my PAL SNES lots of times...I never really had a problem...exept for the music being slower than the screen. In Breath of Fire intro you'll have that problem too. But I don't really see that as a big problem. You can read all the text and you'll only have sometimes that the music is not playing at the right moments. I don't think European players will mind at all. By the way, most of them will play this game in German on an Emulator I guess, in that case there will be no problem at all...
FloBo
Posts: 5/101
I'm sorry MathOnNapkins. Didn't tell about the translation so far... my fault.
But else, I'd have to hack into the asm-code, to make the camera float more quickly over the island... shouldn't that be possible (even though it'd be quite hard for someone with quite little asm-knowledge...)?
MathOnNapkins
Posts: 479/2189
Thanks Ark.

There is no PAL version of Lufia 1 that I am aware of. Recoding Lufia NTSC so that it runs on a PAL machine seems like it would be quite a chore for most people. I don't know how far you'd get doing that.
The Arkichef
Posts: 50/75
To be honest, you didnt mention anything about actually translating anything in your first post. So that snide comment to MathOnNapkins was completely innapropriate and uncalled for. And from my knowledge, you're going to have little luck getting it to play perfectly on a PAL SNES. And what's wrong with using an NTSC console to play a translated game? It's still going to be in german isnt it?
FloBo
Posts: 4/101
That's exactly what I don't wanna do. Why am I translating Lufia into german, huh? To finally play it on an american snes?

Any other suggestions?
MathOnNapkins
Posts: 476/2189
Buy an American snes. It would only probably be like $20-40 at most on ebay.
FloBo
Posts: 3/101
Hi.

I just tested Lufia1 on my real PAL (german) SNES and had to see the Intro being terribly slow (You know... the camera floating around doom island while the story is being shown in front...). The problem is, that the Music plays as usual on the emulator, but the camea is even that slow, that it doesn't reach its destination in the centre of the isle before the music ends and the player is transferred into the fortress entrance... any suggestions how to fix it?
Acmlm's Board - I2 Archive - Rom Hacking - PAL-NTSC... speed problems...


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