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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - How to edit sprites?
  
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Kario
Posts: 677/2082
I am going to go out on a limb and say they are used for sprites not contained in 1 or 2.
infidelity
Posts: 24/164
great! so what is 3 and 4 used for?
Aioria
Posts: 1045/1567
Originally posted by infidelity
yeah yeah, sorry i forgot. I don't have an edit option it seems, sorry I wrote that. But I've got another legitamit quesiton.

I have the goombas installed in SP2. Now the mushrooms, are in GFX00. I have custom mushrooms I'd like to install. Can I install this graphic in either SP1 3 or 4? Is that how you do that? Hope I'm on that right track.


mushrooms can only be put on SP01
infidelity
Posts: 23/164
yeah yeah, sorry i forgot. I don't have an edit option it seems, sorry I wrote that. But I've got another legitamit quesiton.

I have the goombas installed in SP2. Now the mushrooms, are in GFX00. I have custom mushrooms I'd like to install. Can I install this graphic in either SP1 3 or 4? Is that how you do that? Hope I'm on that right track.
Aioria
Posts: 1044/1567
The list is HERE!!!!...OMG BBQLOLKTHNX
infidelity
Posts: 22/164
YES!! That did it!!

I'm trying to remember where there was a list on this site, that told what all the GFX## contents were. Hope I can find it. Thank You so much! And thank you for the speedy replies!!
Aioria
Posts: 1043/1567
Nope. You have to do this:

The goombas are stored on GFX01.bin. Copy this .bin and paste it in the ExGraphics folder, and rename it to ExGFX## (put in the place of '##' any number)
Open your tile editor (tlp, yy-chr, whatever). Open the ExGFX file you just created and paste the graphics you ripped over the goomba graphics. Save, and insert the exgfx in LM to the rom.
Now choose the level you want the extra graphic to be in. Open the 'super gfx bypass' window and choose SP02, change it from GFX01 to ExGFX## (where '##' is the number of your exgfx file).

Hope this helps
infidelity
Posts: 21/164
so your saying i have to find the exgfx### with the sprite i need to edit? and i need to overwrite it with my custom sprite? is that correct? and if so, will that overwrite that sprite for the entire game, cause I don't want that to happen.
Aioria
Posts: 1041/1567
Originally posted by infidelity
what's the right place. specifics, please.



You have to put the edited sprite in the ExGFX##.bin file you made in the same place the goomba or whatever other enemy you are changing to was originally placed.
infidelity
Posts: 20/164
what's the right place. specifics, please.
Alastor the Stylish
Posts: 2225/7620
Yes, with ExGFX... In the Super GFX Bypass, you set SP2 to load your file with the custom graphics (This assumes they're in the correct place, of course.)
infidelity
Posts: 19/164
I want to change the goombas. one level, they're the smw ones, the other level, are my own custom design. I have the graphics in my tile editors, I'm just lost from there. So, how can I have one level of goombas the original way, and the other level, my own custom goombas? Thank You for your replies! This will help me out alot, because it will also help me to edit other sprites! Thanks again!
Acmlm's Board - I2 Archive - Super Mario World hacking - How to edit sprites?


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