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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Online Gaming - anyone still play Starcraft?
  
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Prier
Posts: 4379/8392
[tries to will the thread to close]

It...won't.....work....uggh...dammit!
s009
Posts: 4/66
I did but I am not that good at but I don't care how good I am I like playing it anyway.
Squash Monster
Posts: 425/677
Dark Archons are great when you want mostly Protoss and a few from another race, but if your opponent lets you get all the way through tech trees, you might as well have finished it twice as fast and massed Carriers when he was still on Vultures or whatever.

And, for good measure, here's an unbeatable Zerg vs Terran strategy/tactic that's way too high in the tech tree and requires inhuman micromanagement:

Defilers, Ultralisks, and Hydralisks.
Simply use Dark Swarm on your army and Consume the Hydralisks as needed. The only Terran unit that can fire into Dark Swarm is the Firebat. Firebats do concussive damage, which means 1/4 as much against Ultras, without counting their armor. It also does 1/2 damage against Hydras, which is the main reason they're your food instead of Zerglings (A pack of stimmed Firebats after a com sweep could zap all your lings, otherwise, which would leave you stranded under a dark swarm with some units that are crappy outside of one).
mrmenz
Posts: 231/347
I play this fairly often now, I run a trivia bot in the channel Op Primax. We're thinking of forming a clan but would rather just be a free channel for anyone, it takes alot of complication away.

Im starting to enjoy UMS games alot more now especially Sniper, which is loads of fun.
DarkSlaya
Posts: 2164/4249
Originally posted by Squash Monster

Shame Terran doesn't have the Arbiter.


Can be easily fixed. Gotta love Dark Archons.
Everything seems alright, and I have to agree Zergs aren't really that good. Not I long games, anyway (Zergs don't have long range destruction floating bases).

Squash Monster
Posts: 424/677
You people are making me want to play this game again. I used to be pretty mediocre at it, but I think I can do better now.

After a bit of thinking, the following ideas seem pretty reasonable:
Protoss:
Zealots/Scouts - Pretty solid all around damage producer
Reavers/Dragoons - There are many things that Reavers would be great with, but they're all in different tech tree branches.
Dark Templar/Corsairs - An old favorite of mine, has a disadvantage in having units in different parts of the tech tree, but I'm including it becouse it seems easy to transition to from Zealots/Scouts. A few High Templar probably would patch up the weaknesses to this nicely.
Reavers/Arbiters/Scouts-or-Dragoons - It's higher in the tech tree than I think is good, but something about Stasis + Scarabs (and possibly Psionic storm) just makes me drool.

Terran:
Marines/Medics - It's old, I know, but hell, not much can really compete with that except either units doing 40 damage per hit (20+ if ranged or fast) or units doing large splash damage. I'm going to hope I'm good enough to see that comming with a comstat.
Goliaths/Siege Tanks - Hell, that's old too, but all it lacks is speed. I can't think of any units that can beat this, only tactics. Shame Terran doesn't have the Arbiter.

Zerg:
Lurkers/Mutalisks - Mutalisks aren't the best of choices here, but any more waiting would subject this stategy to Siege Tanks and Reavers and the like, which make Lurkers go splat. Add Guardians if those obvious counters don't show up with support from Goliaths or the like.

You know what, screw Zerg. They're a swarming based race but I can't figure out anything very simple to use with them. I suppose the whole Hatchery type thing is supposed to help that, but I'm not great at micromanagement, and this has to work on the battlefeild.


Anyway, I'm playing theorycraft, as some call it. What do you folks who actually play much nowadays think?
DarkSlaya
Posts: 2147/4249
Grey: It's always funny to see how people react from a nuke attack. Of course, when I see a newbie, I'll normally let him attack me until he sees a few Nuclear Silo. When they see them, they normally hear "NUCLEAR LAUNCH DETECTED" and see a few red dots in their base
Grey the Stampede
Posts: 987/3770
Originally posted by TooL
Thats not a stratagy! Thats gung-ho.

It might work for money maps, but play a real game and you will get owned.


Sorry, Daemon, but TooL's right. I used to hydralisk rush constantly, it never works. Nowadays I find myself relying very heavily on air units. I know the Terran Air Force is kinda crappy, but Valkyries, Wraiths, and Seige Tanks make an incredible combination. But of course, my favorite move will always be the backdoor nuke technique.

For those of you who don't know, basically you just send one single transport into the back of your enemies' bases while you rush their front lines. They're usually so busy at the frontline they don't notice the single ghost targeting their main buildings until it's too late.

Of course, a lot of people will say that such an old tactic won't work against skilled players, but you'd be very surprised at how many people will fall for it. And if that's not the case, then at least I'm pounding on their front door with a considerable force anyway.
Toxic
Posts: 1990/2857
Although I don't play that much anymore, I'd probably fire it up every now and then.


What's funny about this though, is that a year ago when I was a newbie, I made this exact same thread.
alte Hexe
Posts: 1365/5458
The best way to deal with terran...As a protoss...DTs. Generally, Terrans will have tanks and goliaths at that time, but no com centre or stuff like that. It gives you a mad advantage. Of course the zealot + 1 weapon upgrade is a pretty respectable assault-defence force.

Another good way to deal with a protoss at the beginning. Build a second command centre and fly it away and start a second colony at the beginning.Spread yourself out on BGH. Or if you are playing LT, the magic of floating barracks across the sea
snipy_chipy
Posts: 347/427
Thats not a stratagy! Thats gung-ho.

It might work for money maps, but play a real game and you will get owned.
Daemon_nick
Posts: 22/40
Originally posted by Angel
Originally posted by Daemon_nick
I still play Starcraft BW best strategy is to build a good def, and alot of units and try to rush the other players. The best race to do that with I think is the Zerg. Build alot of mutalisks and rush them



People like you I enjoy slaughtering thinking the strategy is that simple.




hey this strategy has worked well enough for me many times, also works with hydralisks for me anyway, mutalisks or hydralisks, and lurkers for def at base
snipy_chipy
Posts: 346/427
Well, ive never been beaten on a rush, save for my earlier playing days.

And since you dont rely on gas that much, I would be through with you in 10 minutes.
DarkSlaya
Posts: 2146/4249
Originally posted by TooL
A rush is easy to stop.


I haven't seen much people who stopped my rushes. But it's been awhile, so it may be different.

And your strategy with the Extractor would work again me, I don't rely that much on Gaz.
snipy_chipy
Posts: 344/427
A rush is easy to stop.

Heres a tip if your playing non-money maps. It works best with zerg and protoss because their buildings dont require a unite to continue building.

Go build an extractor on the ennemie's gas ressource early in the game. Sure it might cost you abit of minerals, but it will delay his ability to get gas fast enough. Or he might change his stratagy completly and try to destroy your building. Try to cancel your building just before he destroys it.

Heres one when your playing zerg.

Instead of building an overlord when you have 8/9 units, build another drone. When he is in his egg, build an extractor with an already existing drone. Again, you will be at 8/9. Build another drone and cancel your extractor, you will now be at 10/9. This gives you an extra builder. An extra unit goes a long way early in the game.
DarkSlaya
Posts: 2145/4249
Originally posted by Ziffski

Of course, anyone who says that the protoss are a fair race has never really played against them on a money map


When I was still playing, I was using Protoss in these maps. I've killed many people using a basic Zealot/ Defense strategie and never got beaten, until someone smart enough used Firebats.

And what I hate about fast money maps is, "Firebats on Workers" rush.
witeasprinwow
Posts: 459/555
Originally posted by Daemon_nick
I still play Starcraft BW best strategy is to build a good def, and alot of units and try to rush the other players. The best race to do that with I think is the Zerg. Build alot of mutalisks and rush them



Mutalisk rush? That was fixed like, five patches ago. For BW that's like five YEARS ago. You'd get crushed with such a basic plan

Originally posted by Squash Monster
Money maps kinda break the game though, so that's not the fairest of comparisons.

On a money map, the only resource of importance becomes the 200 unit limit. When you can produce buildings faster than everyone else to replace your units and your units have the most bang for the buck when it comes to the unit limit, of course you're going to win.

Actually, it's pretty interesting what happens in SC when you completely change which resource is most important. I made a map of mostly minerals and geysers, which formed the basic terrain. They were reasonably distanced from bases, so they didn't reach the absurdity of a modern money map with the stacked zero distance minerals. Anyway, in this map, things got very, very cramped. The most valuable thing became the terrain you could build on.

Zerg won that one hands down. I also put the bases a bit too close together, and the sunkens got a bit overpowered. I want to try a nice little cramped map again some time though, just with more space between bases, and some expansion areas. I can't decide if I'm going to use 1x, 2x, or 4x "standard" mineral/gas placement though (with standard being 8 mineral patches and 1 gas per expansion). While I'm a fan of the amount in most of the ladder maps, I think more minerals would probably prove my point better.


Squash obviously knows what the hell he's talking about.

And yes, every little detail in SC / BW counts. The maps are based on a symmetical concept, but not every detail is perfectly symmetrical like in Warcraft 3. As such, you have to take terrain and position into account when playing.
Squash Monster
Posts: 415/677
Money maps kinda break the game though, so that's not the fairest of comparisons.

On a money map, the only resource of importance becomes the 200 unit limit. When you can produce buildings faster than everyone else to replace your units and your units have the most bang for the buck when it comes to the unit limit, of course you're going to win.

Actually, it's pretty interesting what happens in SC when you completely change which resource is most important. I made a map of mostly minerals and geysers, which formed the basic terrain. They were reasonably distanced from bases, so they didn't reach the absurdity of a modern money map with the stacked zero distance minerals. Anyway, in this map, things got very, very cramped. The most valuable thing became the terrain you could build on.

Zerg won that one hands down. I also put the bases a bit too close together, and the sunkens got a bit overpowered. I want to try a nice little cramped map again some time though, just with more space between bases, and some expansion areas. I can't decide if I'm going to use 1x, 2x, or 4x "standard" mineral/gas placement though (with standard being 8 mineral patches and 1 gas per expansion). While I'm a fan of the amount in most of the ladder maps, I think more minerals would probably prove my point better.
alte Hexe
Posts: 1361/5458
Originally posted by Angel
Originally posted by Daemon_nick
I still play Starcraft BW best strategy is to build a good def, and alot of units and try to rush the other players. The best race to do that with I think is the Zerg. Build alot of mutalisks and rush them



People like you I enjoy slaughtering thinking the strategy is that simple.


Bwahahahahahaha. Rushing and defence? What a fool!

The best overall defence against the zerg is a group of 5 firebats, 4 marines and 3 nurses. Then you accompany that by having them set up around a small tank embankment. HAving these mobile emplacements are the best against the zerg which set up in one area and can't really colonize too easily. The terran on the other hand are totally mobile. There best defence against the zerg.f

Of course, anyone who says that the protoss are a fair race has never really played against them on a money map
Nebetsu
Posts: 185/1574
Played it today in fact. Havnt played it in a while, so I went to a noobs only game. Forgot that all the experts are there... >.> I got raped.
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