Keikonium
Posts: 626/-2459 |
I like to make BG's and then make them the dark BG using the level header. However some sprites become faded and some stay normal. I have a level like this with a bunch of chucks and the body fads and the arm doesn't.... So what do I need to change in a hex editor so that ALL sprites do not fade when the BG does?
Also, for the overworld some sprites can't be placed in other submaps, like vanilla dome and forest of illusion. Is there a way that I can place sprites, just the smoke, in the dome submap?
Thanks for any help. |