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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - MMFX3 preview
  
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SePH
Posts: 195/459
Originally posted by Atma
if you can't figure out how to decompress the graphics, you could just rip the tiles from the game through screenshots (though this would take you a fair amount of time) and use them as a temp form until yuo find said graphics, albeit you couldn't edit the tiles in the game without decompressing them (check lunar compress or something).

You're that same Atma from DES who was working with Vagla on the only hack ever shown..? So, what you're saying is that if he can't find the decompression routine, he won't be able to edit the said graphics at all? As for taking screens this would be relatively easy, However, how are we supposed to know where to edit the pictures for making tilesets, what's the size of one tile?
Atma
Posts: 12/18
if you can't figure out how to decompress the graphics, you could just rip the tiles from the game through screenshots (though this would take you a fair amount of time) and use them as a temp form until yuo find said graphics, albeit you couldn't edit the tiles in the game without decompressing them (check lunar compress or something).
elixirnova
Posts: 35/177
Ah update time ive found a few level adresses and they are now in it
it now supports saving/loading and soon editing probably by tomorrow and after that im going to go searching for how to decompress the gfx which if ANYONE COULD HELP WITH THAT ID LOVE IT!!!! ill probably start on that over the weekend and ill put up a new screen once i get the new levels added and some color
Squash Monster
Posts: 364/677
My own MMX3 project exists so I can help Elixer with his and so I can practice certain things for EggVine. He's my friend and I don't want to steal his project. However, I'm considering releasing mine at the same time he releases his, as variety is always good.
SePH
Posts: 192/459
Originally posted by Squash Monster
Hey, nice, yours looks almost like mine right now.


Great to know that you too started on making an MMX3 editor, can't wait to see the progress; It's great to know that the MMX hacking community starts again.
Squash Monster
Posts: 363/677
Hey, nice, yours looks almost like mine right now. Other than what you have, I just have the minitile numbers displayed and the megatiles editable.

Good job.
SePH
Posts: 187/459
Already seen it at TEK Hacks, however I must say that I'm really impressed with the project idea fo far. If you ever get the editor to edit whatever things... even the smallest thing in the game, OMG man, I'll own you with my life. You don't know how much time I've wanted to edit the Mega Man X Series... but I can say it's been years already. Yea years of expectation, to wait for someone to get the inspiration to make an MMX editor. And now that you finally announces it, I'm really proud of you, I have enormous faith in the project.
elixirnova
Posts: 32/177
Hey thought id tell everyone about my new editor project... inspired by SM who has helped me lots even though it is a bit new of a language VB.net** so heres a pic of it just paste it into your adress bar http://www.geocities.com/elixirnova/mmfx3screen.png
its still in its early stages so if anyone has any useful data you can post it here
im looking for the following
1) Other Level Locations besides the intro level
2) compressed gfx locations
3) Enemy/Boss/Item locations
4) Scrolling Data
5) Anything youd like to see in the editor
if there is somthing wrong with the screen tell me ill update it soon
Acmlm's Board - I2 Archive - Rom Hacking - MMFX3 preview


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