User | Post |
94rf1eld
Posts: 6/99 |
cool nice programs. I might go and find the ideas for a zelda hack I made about 2 months ago. |
Xkeeper
Posts: -3262/-863 |
Nice job providing a dual-language site. Nice editor, too.
With this and Nephi (you know what'd be REALLY nice? An option to "Save -> Edit Overworld" which would close Nephi and open this one with the same ROM and vice versa. w00t.
With this I may get back into the active ROM hacking area instead of the passive one (Passive: just kinda following it, where Active is actually doing projects and such)
I've always wanted to see a sequel to the LA game |
DurfarC
Posts: 13/483 |
It looks like this will be a very good editor. I hope you will release it soon. Then we all can hack both outside areas and dungeons for this game... It looks very easy to use too, since the data isn't stored in the 32x32 way like Zelda3 (a link to the past)... |
Matrixz
Posts: 5/20 |
Looking good and friendly. Seems youre planning a great deal of features for overworld editing. Excellent. Soon i'll release my own editor, soon Z4 hackers will have ultimate power
And here im sitting at school in beginner basic VB lessons.. *wants to go home* |
Jigglysaint
Posts: 70/215 |
Ya, I found more since then.
Nephi ONLY edits the GBC version dungeons, so it's already Zelda DX compatable. It doesn't work on the GB version though.
Here's the rest that I got so far:
11ae1 - somthing to do with sprite 29, small moldorm.
1fb6b - bomb chest data
d117 - amount of bombs found in a chest
1f2d8
1fbeb - chest data for chest 22
10a0a - slime eyes ASM data
d645 - drop table--item slot for piece of power.
d0e8
d45e - ASM for what's in the chest that appears when event 0D is triggered(pot smashed against a chest)
d456 - x position of the chest in event 0D
d45a - y position of the chest in event 0D(x and y are on even axis)
1bc6c - one of the two sprites that appear when a red Zol is struck
1bc8a - second sprite for zol
d453 - what tile triggers event 0D
d47e - what clip byte triggers event 0D
a7f9
f648 - somthing to do with what the arrows can hurt
ea40 - bow ASM
3476 - what tile has a warp on it(3 entries)
3468 - what tile appears after event 6 and a are triggered(stairs)
This doesn't include the monster weaknesses/armour/misc data. |
SePH
Posts: 181/459 |
Originally posted by Coolman Here's another tool that's made by me and a friend.
Awesome work on both projects! Can't wait to see more.. have great hopes for it Since it'll be a Win tool, it'll surely be way better then the dos versions..
Originally posted by Jigglysaint Please do. I think I'm the only one who's ever done a hack of the game. That reminds me, if anybody is interested, I should post some of my ASM related findings and stuff.
Here's what Chickenlump had in his rom offsets archive.. (all by you.. not sure if you made more throught):
Offset for level floor tiles - 80589 - 4c
Enemy graphics 831d3 - 01
Wall graphics 805aa - 40
Block graphics 805ca - 79
Special object graphics 82eb0 - ff
Staflos ASM - 57bb8
chest asm? 81d2
enemy drop table? d635
Spiky's ASM 1f7e0
Level 6 warp event asm - ba60
Dungeon 1-6 clip bytes - 20bd4
E3dc - part of hookshot event ASM, sort of. Room in which item sfx is heard.
DC9C - room where hookshot gfx is displayed.
E492 - room where more hookshot data is. prevents sprite 30 from acting like a key.
9EAF - X position of appearance cloud when chest event is triggered(format similar to warp data - X + 8)
9ECB - Y postion of appearance cloud when chest event is triggered(similar to warp data - Y + 16)
9ED6 - y position of location that tells the game to spawn the chest a tile above or below it's current spot. If not reset to match chests, you can get stuck if you let a chest spawn over you. Could also be used to make a cool puzzle, but without gettin stuck I don't know how.
9EE0 - x position of chest respawn location
9DED - same for stairs? X
9DF1 - same for stairs? Y
D8A24 - room locations of owl statue text
D89Fc - Text values for owl statues.
9442 - x position of the key that falls down from the celing.
9458 - y position of the key that falls down from the celing.
9433 - sprite that falls down upon triggering event 8
9437 - sprite that falls down upon triggering event 8 outside of a dungeon(gold leaf).
9083 - y position of the dive warp ASM in level 5
908D - x position of the dive warp ASM in level 5
907D - which room has the dive warp ASM, possible other values, will need further testing.
64201 - mini boss warp point rooms. Two byte pairs for each level.
|
ExKay
Posts: 253/1114 |
Ich mag den Editor und hoffe, dass du ihn bald ver |
Ok Impala!
Posts: 113/383 |
Ok!
But Nephi isn't able to edit the dungeons of the GBC version, or is it? |
Coolman
Posts: 3/32 |
I'm working on it. Why should I support dungeons? Nephi supports dungeons so it's not necessarily. I think I could do a English translation if you want But before I can release the outdoor map editor I have to find the events. I'll search for them today but I can't promise that I'll find them. Cu Coolman P.S.: Perhaps you'll see me here more often in the next time ^^ |
Ok Impala!
Posts: 112/383 |
Ok!
Great! Is this editor finished? Or is it still being worked on? Looks really neat so far! |
Jigglysaint
Posts: 68/215 |
Please do. I think I'm the only one who's ever done a hack of the game. That reminds me, if anybody is interested, I should post some of my ASM related findings and stuff. |
KATW
Posts: 1818/3959 |
Yay for Zelda: LA hacking. Definately one of the finer games on gameboy.
Its looking very nice, even if it is in German This tool may persuade me to do a little hack of this game |
Jigglysaint
Posts: 67/215 |
Nephi has dungeon support. It's also being ported to windows. |
cpubasic13
Posts: 517/1346 |
That editor looks mighty cool. That seems really awesome!
As for that second editor, wow! I don't think that the other editor has an overworld editor. That is amazing! Hope you have dungeon support and have an english translation... well... at least have dungeon support... |
d4s
Posts: 62/325 |
mein lieber freund! ein nices romhackingboard ist das aber nicht. ansonsten fesches ger |
Coolman
Posts: 2/32 |
Here's another tool that's made by me and a friend.
|
Kyoufu Kawa
Posts: 638/2481 |
How handy. |
Smallhacker
Posts: 459/2273 |
Hey, that's looking pretty nice! |
Coolman
Posts: 1/32 |
I'm working on a open source zelda4dx - introchanger. Here's a litte, ugly page: http://mitglied.lycos.de/zeldaeddi/ |