Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Rob-omb's Quest: Finnally Completed!
  
User name:
Password:
Reply:
 

UserPost
Aquamarine
Posts: 3/4
Okay, so I've got all the switch palaces and I beat Castle Koopa, but I can't seem to go anywhere now. The Sky Land Cloud world is blocked off (by going there from the Dark Land cloud) even though I've beaten the 3 Sky Land levels. Any thoughts?
SM_Gamer
Posts: 78/93
I couldn't download it, but I'll give some comments. I take it that you're also videogamerpat on Lemmy's Land.

SPOILERS
Found on World 4
/spoilers

I liked the game. I did use a 96 exit SRM on the demo and found a hidden area. I'm certan that's the 'Top Secret Area' of 'Yoshis' in Rob-omb's Quest. Could you send me an IPS either e-mailed to me at dandavw@yahoo.com or dandavw@msn.com or sent to me via PM. I am also very happy that Lemmy's Land has been spread to the Acmlm Board.
Aquamarine
Posts: 2/4
Yeah, I found that secret exit. Thanks for the tip. So now I'm stuck again since I can't seem to find the way to the Blue Switch Palace. I'm pretty sure I've gotten all of the multiple exits from all of the levels, so I'm not really sure where to go next.
Kario
Posts: 756/2082
Try not flying. You cant find every exit to a level by flying from one end to the other.
Aquamarine
Posts: 1/4
I'm stuck in Lemmy's Land 2. I can't seem to find the secret exit. I can fly all the way to the end of the area but there's nothing out there. Any help?
Dark Ludwig
Posts: 2/172
hey, vgp, i found a few visual glitches. i noticed the gfx for some 8x8 tiles in the treetops for your forest levels are the pictures of x's. you might want to look into that. see forest of illusion and lemmy's land 2 and look at the corner- edge 8x8 tiles of the treetops in those levels. also, there are a few other visual glitches, such as two frames when rob is flying, and if rob smiles while on chogobi. in these instances, his head is slid off to the side a bit. you could fix them with a hex editor, at least by what i heard. (i don't have a clue on how to use one)

hope you like my little survey, i don't think i have found any other glitches
Darkmatt
Posts: 118/212
Ack! Can't download! I get the download screen and everything, but it won't download! X_X
zztman
Posts: 31/37
Well... I noticed that the 'secret bonus' and 'backstory' parts of your page are indeed down. Can you put them back up or something?
Videogamerpat2
Posts: 27/59
Yeah my puzzles are the kind that really make you scratch your head. The kind that don't make you feel stupid for not finding them earlier. The kind that make you grow a little inside when you finnally find one.

Ok, enough of the self praise... But I have had a lot of people ask me about secret exits and whatnot... perhaps I should make a guide for the game... But then I remeber that I'm lazy... so... bah... *goes off to watch Futurama*

Oh, by the way, hahaha guy or whatever..., I noticed that you may want to start including level amounts instead of exit totals so i would like to say that my game has 90 levels....
zztman
Posts: 30/37
Hrm. I also have yet to find the secret exit in "Lemmy's Land 2"... is there even a secret exit there, and if so, can you give some semi-vague hints?

Edit: Scratch that, found it. =)
Videogamerpat2
Posts: 26/59
sure is, but you have to figure out the puzzle....
zztman
Posts: 29/37
Erhm... is it possible to reach and use the secret exit in the Up-Up Plains Cave?
Videogamerpat2
Posts: 22/59
thanks for the tip, i'll fix it right away
Rod F
Posts: 18/37
Found a little bug/cheat.. whatever you like to call it..
On Cutie-Pie's Castle... when you get into the first section of door that have low water level ... the farther right are has a 'Bomb-Coin' thing is you pick it up and it's still there.. so you acumulate 1UPs in there without any trouble... I had 18 lives and reached 97 with just 10 jumps....
Videogamerpat2
Posts: 21/59
Then I wish i knew what the problem was. Probobly just a defect from using the old save file with newer versions of the patch. Sorry this was so annoying...
hhallahh
Posts: 328/607
Well, I did check in LM.. and it seems like it should work. Beating the moat triggers event 5F, and the next level's "reveal" code is 5F. It just doesn't seem to work, though.
Videogamerpat2
Posts: 20/59
hmm... i dunno... but if most of the map is revealed then the problem probobly is related to one of my early releases when the castle and the moat had swapped events. the problem is fixed... but obviously, since the events were already triggered at the point you saved it at before downloading the new patch, the events will not trigger properly for you. Just take out the moat level and make it a path. and beat the castle normally. Since just those two events were swapped, there should be no problem for the rest of the game...
hhallahh
Posts: 327/607
Umm.. it doesn't reveal anything. I already have most of the map revealed at that point, though.. but the castle is just a big black rectangle. And when I beat the moat, nothing happens.

I guess I'll try to bypass that with LM too.. but my LM skills aren't that great, so I may have trouble. Oh well.
Videogamerpat2
Posts: 19/59
hmm... i see no problem... not at all... if there was a problem... it's gone now...

I guess just use LM (*sigh*) to fix the glitch and pass the level. I really can't find out what the problem is, but i'll look into it..

I passed the level and it revealed the castle and worked fine and it all seems fine in LM...

HEY WAIT! CAn you tell me, after you beat the level, does it reveal the whole world or just the castle..?
hhallahh
Posts: 326/607
The path didn't appear. That's the problem. Yea.
This is a long thread. Click here to view it.
Acmlm's Board - I2 Archive - Super Mario World hacking - Rob-omb's Quest: Finnally Completed!


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.003 seconds.