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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - A new Megaman hack w/ Schwa (snaps)
  
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Schwa
Posts: 695/2214
I have some news to tell you. Yes the hack is coming along nicely, but I've decided not to post any more screenshots until the hack is 100% finished. It would just be too troublesome to try and get all those screens for you guys... 'sides I don't wwant to give too much of the game away.

If anyone has any questions about the hack, though, feel free to PM me. --Schwa
Chibi Gatomon
Posts: 27/85
okay cool
Schwa
Posts: 677/2214
Hey Gatomon, if at all you need any help with level design tips, just ask. I'll be happy to help.
Chibi Gatomon
Posts: 26/85
Got it to work now

gonna fool around with it till I can master it then I'll begin work on a megaman 3 hack
Jesper
Posts: 881/2390
Hm, if FLE is a DOS editor (I think it is) you must use the so called 'DOS name'. Which is the first six alphabetic characters of the file, a tilde (~) and then its number, which is the nth file with the first six characters in the directory.

If you have:
  • mega man 1.nes
  • mega man 2.nes
  • mega man x.smc
You'd type megama~1.nes for the first one, megama~2.nes for the second and megama~1.smc (1, because it's the first smc file. The others are nes files.)
Chibi Gatomon
Posts: 25/85
hey schwa I got the level editor but I can't get it to work, I typed in the name of my rom namely Mega Man 3 (U) [!].nes but it won't open up, any tips?
Schwa
Posts: 671/2214
How's it possible to combine two hacks together, anyway? Either way, no. The MM3 Lifebar Hack is awesome, but I don't really want the enemy HP showing up in this hack. Also, I changed some of the HP for the enemies, though not nearly as bad as in my MM4 hack... It would just be better to leave that part the way it is.
Dwedit
Posts: 10/92
Are you going to add the enemy life meters hack in as well?
Schwa
Posts: 670/2214
Well KTurbo, I looked at the TEKHacks board and the data stuff looks great, but I don't think I'll be changing any sound effects. Bbitmaster, I may just take you up on your offer, so look for a PM if I decide to ask for some help.

This weekend I haven't been able to work on the hack, since I've been at my dad's house in Redmond (and I live in Spanaway). But thanks for all the support. My progress so far: Dark Gemini Man's level is half-finished, all 8 origonal levels finished. And of course, the text changes and a few obscure graphic and palette changes.

Best part: No bugs! No bugs at all that I can find! The only weird thing is the text background doesn't match the bg when you select a level. But there's nothing that will get in the way of gameplay. Stay tuned, folks, I'll have this thing finished soon. With school having started, it may take a little while, but trust me, this thing WILL get done.

--Schwa
KTurbo
Posts: 12/78
Looking good schwa! , If you need any MM3 data go here http://www.tekhacks.net/bored/thread.php?id=8462
Googie
Posts: 160/624
OMG! I really love those MM3 screen shots Schwa. I really like the way your hacking this game. At last this community is going to have a quality MM3 hack. This hack is going to bring alotta of replay value. I really can't wait for this bad boy to be released. Nice progress Schwa. I can't wait to see more.
bbitmaster
Posts: 23/103
At last after editors have been available for almost 4 years, I'll finally be able to play a really nice complete megaman 3 level hack. All I can say is really great work.

I'm pretty good at finding offsets that tell how enemies behave among other thing, if you'd like any help with something, then feel free to drop me a line on MSN messenger at bbitmaster@hotmail.com

In any case, I'm really looking foward to this.
Schwa
Posts: 659/2214
Well Daise, the boss names ARE the level names, actually. The name "Snazzydojo" had to be one word because that string can only be 10 characters long. Same with most of the other levels.

Gatomon, yes I do know where to find the editor. Go to www.zophar.net, one of the greatest ROM hacking utility sites on the web, and look for the Megaman Full Level Editor, or MegaFLE. This awesome, awesome editor can edit Megaman 3, 4 and 5 levels, graphics, enemies, and lots of other stuff. You'll have to play around with it a bit to learn how everything works, but I tell you, your best friend in making a Megaman hack will be experience.
DahrkDaiz
Posts: 331/885
I must say Im quite impressed with the look of the design of the levels. Too bad there's not a demo yet. Seems you put some good work into this to make sure the levels look right. But the "level" names and the boss name (Snazzydojo?) seems a bit out of place considering the quality of the screens.
Chibi Gatomon
Posts: 24/85
nice screens, what editor are you using? and where can I find it?
Schwa
Posts: 644/2214
Hey, I just want to show you how the Select Screen looks now. Tell me if you find it... interesting.


Half-credit goes to Googie. Without him and his help, I wouldn't be able to change the names. He's the one who taught me text hex-editing.


Now, does the boss look better when he's green, or when he's blue? All the boss colors are slightly changed.


Since I changed the names of the levels, I thought it would be appropriate to make the levels fit the names. The brick background is now tiles, which are more dojo-like.


Right after the Protoman battle. I made most of the shadow domes not move.


That shadow dome is right about to go off. How are you gonna defeat it without Magnet Missile or Search Snake? There IS a way.

That's it. I'm working on the Dark Levels next. I'll tell you when I'm done with those. --Schwa
Jesper
Posts: 849/2390
Wow.
windwaker
Posts: 78/1797
This looks really really sweet man. Keep up the good work.

I like the fact that you used graphics from the ROM that weren't used in the actual game.
Schwa
Posts: 622/2214
Thank you, thank you all. I haven't had much time to work on the hack recently, but I want to share some more of my progress. Thanks to the fact that I recently learned Hex editing (Thanks Googie!), I've managed to change the names of the levels. But I'm not too happy with my name for Spark Man's level... The tricky rule is that the first word is up to 6 letters long, the second word up to 4. It's kind of limiting, but the other 7 names are good.

The thing is that I'm naming the LEVEL names, not the boss names this time. Does anyone have an idea for Spark Man's level name that's better than "Mecha Web"? I'll have a screenshot of the stage select screen soon so you can all see what I've got.
Aioria
Posts: 836/1567
I really like what I'm seeing, especially the saturn bground. And the levels seem to be really fun!

Keep on
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Acmlm's Board - I2 Archive - Rom Hacking - A new Megaman hack w/ Schwa (snaps)


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