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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - What about ExGFX
  
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heavymetalx
Posts: 3/3
Thanks alot, Mario Maniac!
Kyoufu Kawa
Posts: 553/2481
Please tell me he won't post another thread now...
Mario Maniac
Posts: 136/281





Normally the zip files from ExGFX workshop comes with 2 Map16Page files and ***.bin (it's the name of which tileset/BG you will add). First the Map16 files aren't go in ExGraphics folder. Put it in your game directory. Now take the ***.bin file and insert it into ExGraphics folder and change its name to ExGFX**.bin (in place of **'s put the number of case you want to the file be displayed in LM in Super GFX Bypass option). Now open 16x16 editor and hit F3 to load the map16 files. Now just save it by hit F9.
heavymetalx
Posts: 2/3
Originally posted by Smallhacker
*BEEEEEEP*
Wrong.
You're supposed to ask that in the SMW Hacking Forum.


Oh, my bad... I'll go post it there...
NSNick
Posts: 961/3875
*nudge*
Smallhacker
Posts: 438/2273
*BEEEEEEP*
Wrong.
You're supposed to ask that in the SMW Hacking Forum.
heavymetalx
Posts: 1/3
I'm working on a SMW hack, in Lunar Magic. I'm trying to insert some ExGFX into it, but i don't know how. the help file isn't giving me the answers i need, either.

WHAT I'VE DONE:

---- Downloaded the zipfile with the ExGFX i want, from ExGFX Workshop.
---- Extracted the contents into the ExGraphics folder.
(Three files:
-smb.zip
-Map16Page.bin
-Map16PageG.bin)

Now what?

Any help would be appreciated!

P.S. If there's something simple i'm missing, please excuse my ignorance, 'cuz i'm kinda new to hacking....
Acmlm's Board - I2 Archive - Super Mario World hacking - What about ExGFX


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