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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - YI Rip
  
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Mario Maniac
Posts: 113/281





Good. That makes me want stay in the line a little more!
Chickenlump
Posts: 339/722
I never expect great full blown hacks from anyone. I just like to see people try new things, and express themselves artisticly through their hacks. Even if it's something small, or nothing groundbreaking, I usually check it out to get ideas, and to see something different.
Just do what you can do. It will get noticed.
Mario Maniac
Posts: 110/281





Ok, thanks. I will check out this programs. About my work, you should not expect very much, because it's not a big thing, as my first hack and my third and a half experience.
Chickenlump
Posts: 337/722
No problem.

I can't wait to see some of your work.
I perfer YY CHR or Tile Molester for my graphics work, and Microsoft Paint is also very handy...

Mario Maniac
Posts: 107/281




Okay. I've tried once again and this time appears some graphics, but not the graphics I want. I've tried to save the state in Hop Hop Donut Lifts when the first flower guy appears. First off, which program you think is better to do it?


EDITorry by my last post. I've got the thing to work. Thank you so much chinkenlump!
Chickenlump
Posts: 336/722
If he honestly doesn't know how to do it, then I see no problem in showing him how to do it. It's not like I'm doing the work for him really. The next time he comes across this problem, he will remember, or come back to this thread, and know how to do it. I have no intention of doing the work for him, but telling him to search google for the answer, ignore him, or tell him to figure it out himself is rather rude, and would make me as lazy as someone wanting me to do their work for them. By offering to help, I not only gain experience from it, but by having done it, I can clearly explain it so that he might understand as well.
Katastrophe
Posts: 94/187
Originally posted by Chickenlump
Provide a screenshot of the graphics you wish to use from YI, and the savestate you are using, and I'll do my best to walk you through getting them to display properly.


Do you are saying that will do this to Mario Maniac? Nothing against this, but I think he want to learn how to do it. No to someone do the work to he. If you do, when he begins the next hack, he will do the same problem because he don't know how to do. In my opinion, its better don't do this. But if Mario Maniac wants, its ok too.
Chickenlump
Posts: 335/722
Provide a screenshot of the graphics you wish to use from YI, and the savestate you are using, and I'll do my best to walk you through getting them to display properly.
Mario Maniac
Posts: 103/281
Originally posted by Heian-794
Chickenlump, but how would you put the edited GFX back into the ROM?


This you can make by clicking on green mushroom in LM.


EDIT: all I've found in the file was graphics that make no sense, like from other palletes. I've used TLP and YY-Chr.
Heian-794
Posts: 395/896
Chickenlump, but how would you put the edited GFX back into the ROM?
Chickenlump
Posts: 334/722
Play Yoshi's Island in ZSNES and when the graphics you wish to use are on the screen, make a save-state in ZSNES. Now open up that savestate in any tile editing program, put it into SNES mode, and look around. All the graphics have been decompressed for you, and placed neatly into the savestate. You don't need to mess around with decompressing them manually this way. This trick should work with all games.
Alastor the Stylish
Posts: 1995/7620
Maybe you could take screenshots, and paste them in pixel by pixel? There's probably an easier way, but it's what I do.
Mario Maniac
Posts: 102/281





How I can take enemy graphics from Yoshi's Island? I know that this is a stupid question, but I've tried with TLP and I can't see any graphics in any format! So which is the other program that I have to use on it?
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