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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Questions, Help regarding various SMW Hacks
  
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GCNMario
Posts: 8/50
Oooh, Nice. I didn't think about that.


Okay, well this maybe a dumb/stupid question, but using the original SMW rom alone (not all stars+world), is there a way to change/hack Luigi 2nd player into his own sprite instead of the Mario into Luigi recolor? Or is that only a new thing for the All Stars+World?
Rain Man
Posts: 136/378
To fool people like you and make them go crazy about the final exit.
Kidding!
The reason is, one unlocks ...? in star road, and the other doesnt.
GCNMario
Posts: 6/50
There are 3 exits in Bowsers castle?

Assuming the first exit is where you fight Bowser.

The 'super' secret exit is where you go through some wall to collect a star.

The normal secret exit is with the key & keyhole. I think I forgot that one. Let me go back and check that out.

EDIT: Yup the key hole exit, that's the one I missed.

But what is the point of 2 secret exits if they lead you to the same alternate path?
Rain Man
Posts: 133/378
ooops... sorry about the sky world/pipe world thing....
Anyway, I played the saved game, and it appears you have all the exits! Unles you havent got bowsers castle normal exit, secret exit AND super secret exit.
GCNMario
Posts: 4/50
Oh, I already knew about that secret, but you're wrong about the location. The pipe takes you to pipe world, not sky world.

Still stuck at 119. Care for me to show my zst and/or srm file to help me locate the final one?

EDIT: Here's my Save states at 119 goals out of 120 goals.
REMOVED, thanks for helping Sergeant Billakov.
Alastor the Stylish
Posts: 1976/7620
As for how to get there, go up. Really, really, really, really, really far up.
Rain Man
Posts: 132/378
Firstly, the key really was an accident. Second, I believe you find a secret in water worlds mushroom house which takes you too sky world. This counts as an exit.
GCNMario
Posts: 3/50
Okay, but can you tel me about the water level exit leading to sky world you were talking about?
Rain Man
Posts: 130/378
I was mistaken, there is no downloadable LADV2 yet.
However, here is his site, with some snazzy screenshots!
http://f22.aaacafe.ne.jp/~gocha/index.html
He plans to have 10 WORLDS!
GCNMario
Posts: 2/50
Forget the percentages, I just want to know the final number you get in the file name for the hacks, whatever you call them...

I replayed SDW, all the red levels all the minor/major castles, all the graphical (unknown color) levels with keyholes. I'll see what I can find.


- "There is 120 exits. What about the secret in water world leading to sky world?"
Remind me where/which one that is?
I have found the secret path from the Water Secret Mushroom House, did Star Road in order from normal exit to secret exit, completed Big Boo's world, found all the ' ! ' blocks and most of the obvious secret areas for alternative paths if that helps anything.

However, I found this in the FAQ about SDW, which helped me quite a bunch.
- Ship Graveyard Secret Exit: There is no secret exit here. The key is an accident. Ignore it.
Is that really an accident accident, or is this a clue on the water secret exit leading to sky world?


Anywho, can someone remind me or put link to the creators site that has Luigi's Adventure for progress? I already have the first hack, I'm just wondering if the author is continuing the project with the second adventure.
EDIT - N/M, I found it.
But the download link for Luigi Adventure #2 is unavailable. Assuming it is still under WIP.

Rain Man
Posts: 129/378
1. Is there a way to get access to the test level in the original SMW? I'm asking because I found a save state of the test level, I'm wondering how they managed to find it, or if they just hacked the saved state to access it. Does it have anything to do with the unused switch at bowsers valley, when I opened the SMW rom with Lunar Magic?

It has something to do with Star Road. Overwise, no idea.

2. What is the total % or exits in Super Demo World-TLC? I only got up to 119, and I heard there are 120 exits?

There is 120 exits. What about the secret in water world leading to sky world?

3. Has Luigis Adventure #2 (SMW Hack) been released yet? If not, any plans for release date? I saw screen shots and info about this in another possible older topic.

Yes, there is a demo on the creators website.

4. Are there any english translations of the first Luigi's Adventure (SMW Hack)? Because I can not understand that Japanese text.
Will there be an english translation for the 2nd one?

No and no. Well no and maybe, actually.

5. What's the possible total % for Luigis Adventure (SMW Hack)?

Hmmm.... I know this one... Arghh! Ill have to check.

6. Since it's possible to edit the Levels, Sprites, Title Screens, etc with Lunar Magic, I'm wondering, is it possible to edit the bosses of SMW? I'm assuming it's not because in the full edited hacks, they are all the same from the original SMW.

Open a boss level. Edit the header, change the level type to 00 - Horizontal Level. Edit. Then put the level type back to normal

7. Why must you input the two codes you type in to Lunar Magic to access the bonus features, such as recording the demo and editing the title screen and credits? Why couldn't they be a main feature like the other ones?

Fusoya must of decided to watch us be tortured, as we figure out the easter eggs of LM.


BTW, I noticed a few glitches in Luigi's Adventure. One of them being the bad colors used in the status bar display. Another one is that all the graphics are screwed up at the credits/ending screens, after defeating Bowser. Is this planned to be fixed in the second release?

There wont be a second release. Probably.
Smallhacker
Posts: 429/2273
1. Is there a way to get access to the test level in the original SMW? I'm asking because I found a save state of the test level, I'm wondering how they managed to find it, or if they just hacked the saved state to access it. Does it have anything to do with the unused switch at bowsers valley, when I opened the SMW rom with Lunar Magic?

Not unless you use gameshark / Action Replay / Some other kind of cheating device

2. What is the total % or exits in Super Demo World-TLC? I only got up to 119, and I heard there are 120 exits?

There's always, ALWAYS 100% as a total, but there's 120 exits. There's a difference.

3. Has Luigis Adventure #2 (SMW Hack) been released yet? If not, any plans for release date? I saw screen shots and info about this in another possible older topic.

No

4. Are there any english translations of the first Luigi's Adventure (SMW Hack)? Because I can not understand that Japanese text.
Will there be an english translation for the 2nd one?

I think that I heard that somebody's translating it...

5. What's the possible total % for Luigis Adventure (SMW Hack)?

The total % is ALWAYS 100, but I dunno how many exits there are...

6. Since it's possible to edit the Levels, Sprites, Title Screens, etc with Lunar Magic, I'm wondering, is it possible to edit the bosses of SMW? I'm assuming it's not because in the full edited hacks, they are all the same from the original SMW.

Levels: Uh. Sprites: Graphics, yes. Title screen: Yes.
Edit bosses? Well, graphics and palettes, but if you want to change their programming, you have to use ASM.

7. Why must you input the two codes you type in to Lunar Magic to access the bonus features, such as recording the demo and editing the title screen and credits? Why couldn't they be a main feature like the other ones?

Because they're "too buggy" to be a normal feature (?) .
GCNMario
Posts: 1/50
1. Is there a way to get access to the test level in the original SMW? I'm asking because I found a save state of the test level, I'm wondering how they managed to find it, or if they just hacked the saved state to access it. Does it have anything to do with the unused switch at bowsers valley, when I opened the SMW rom with Lunar Magic?

2. What is the total % or exits in Super Demo World-TLC? I only got up to 119, and I heard there are 120 exits?

3. Has Luigis Adventure #2 (SMW Hack) been released yet? If not, any plans for release date? I saw screen shots and info about this in another possible older topic.

4. Are there any english translations of the first Luigi's Adventure (SMW Hack)? Because I can not understand that Japanese text.
Will there be an english translation for the 2nd one?

5. What's the possible total % for Luigis Adventure (SMW Hack)?

6. Since it's possible to edit the Levels, Sprites, Title Screens, etc with Lunar Magic, I'm wondering, is it possible to edit the bosses of SMW? I'm assuming it's not because in the full edited hacks, they are all the same from the original SMW.

7. Why must you input the two codes you type in to Lunar Magic to access the bonus features, such as recording the demo and editing the title screen and credits? Why couldn't they be a main feature like the other ones?


BTW, I noticed a few glitches in Luigi's Adventure. One of them being the bad colors used in the status bar display. Another one is that all the graphics are screwed up at the credits/ending screens, after defeating Bowser. Is this planned to be fixed in the second release?

Acmlm's Board - I2 Archive - Super Mario World hacking - Questions, Help regarding various SMW Hacks


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