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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Mushroom Nightmare, SMB edit
  
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Shadic
Posts: 19/304
Ah yes, the firebars, many-a-problem with those.

I'm going to fix alot of the problems, as soon as I have time.

School is starting soon, I've got Tennis every weekday, and I still need school supplies, so I'm quite busy.

I WILL fix the firebars as soon as I have time, and Yes, powerup WILL be moved, and a standard Firebar block will be placed on the rotation point.

Also, this is not the most recent version of my hack, simply a version I gave to a friend a day or two before leaving my house, so I have fixed some problems.

If the graphics are so bad, I'll revert them to regular for the time being. Alot of my critisism seems to be comming from that.

I do see that the levels in world 2 are alot alike, and I'll fix that.

Probably the only level that is completely done is 1-2, as I can quite happy with that level.

World 1-1 is almost done, I just need to add a pipe where Mario comes out (Fixing the 1-2 problem!) and do something with the Toad, as he's been there for fun for awhile.

I also will edit the text and so forth.

If this seems rushed, it's because I'm busy...


EDIT: Several hours of redesign helped. The second version is now up. If you didn't like it originally, try it now.
Mario Maniac
Posts: 75/281





The only thing who I thing that is ugly except by the Hammer Brother is the Mario pallete. The problem of these two are exactly the same.
DahrkDaiz
Posts: 298/885
I agree with Frank, the screenshot looks like crap. The font is awful and the palettes are very ugly. The standard SMB3->SMB1 gfx switches are so cliche now and are getting boring now. I haven't played it, but the screenshot makes me not want to...

I say, learn from this and try a different approach with your next project.
Frank15
Posts: 86/126
Despite everyone else's raving over the hack, I cannot do the same. This isn't that good.

First, as others have mentioned, the enemy palettes just plain suck. The bright orange border around a lot of the enemies looks terrible. The Koopas, in particular, look awful: they're all orange, with a green or red outline, but then they go to green or red when they're hiding in their shells. And I won't even go into the sheer hideousness of the Porcupos' palette....

And while I know you are not the first to do so, changing Mario's graphics without also changing the TSA usually looks terrible. This hack is no exception. Mario tends to look entirely robotic, or something.

The level design is pretty terrible. Many of the levels are extremely similar in design to their original counterparts, like 2-1 and 2-4, save for a poorly placed block or randomly placed enemy. Speaking of which, I usually hate firebars that aren't "connected" to something: it just looks bad, and most of your firebars are just randomly in midair, for seemingly no reason. And while putting a firebar on a ? block is OK, putting one directly underneath, making said powerup impossible to collect without taking a hit, is not.

A lot of levels, particularly in World 3, seem to be a bunch of random objects thrown together, in completely random designs. Doing something like this well, in in Acmlm's game, takes a certain skill that you don't yet have. The levels are simply poorly designed.

In World 1-2 and 2-2, you exit the underground/underwater section by going up a pipe that doesn't exist, right beside the flagpole. Not good.
Wlokos
Posts: 94/176
The screenshot looks awesome, I'll be sure to download it once I get back to my own house.
Katastrophe
Posts: 61/187
The design of the level looks good. This hammer brother is so weird. It looks like a boomerang brother. And I must say, I think this level is so hard to the first level of the first world.
Shadic
Posts: 12/304
Palette changes. Got it.

Hey, isn't that Hammer Bro. sharing the same palette as Luigi?

I'll have to look the original...

Anyways, yeah, it'll either be an orange like Mario's, or a gray.
Mario Maniac
Posts: 55/281





I have to agree with this. It don't looks good to hammer brother. Anyway if you want to use it, use a darker orange. (I think orange is most used color in SMB from NES).
KATW
Posts: 1696/3959
It looks nice. The ground in really sweet (Looks like something out of Megaman IMO )

The only complaint I really have is the color you used to make the outlines of the sprites. Bright orange... really doesnt make the hammer brother look good.
dormento
Posts: 41/99
Looks very good. I like the breakable bricks. Have you done it yourself?
The "back layer" stuff for some reason reminds me of SMW. Haven't played it in ages.
The hack is nice, maybe it'l go a little bit unnoticed because of all the Yoshi's Island threads now that there's an editor for it, but still nice nonetheless
As for the glitch, maybe it's because of the many different dumps out there
Shadic
Posts: 9/304
This is a graphical/level edit of the original SMB.

I started it last year, and then stopped for several months.

I began to be interested in it again, and revamped several levels, and worked on it for quite a bit, and am fairly pleased with the results.


Only worlds 1 through 3 are done, and 3-4 isn't fully complete.

It lacks a title screen, and for some people a weird glitch occurs, and Mario starts off in world 0-1, and plays though some level, and, I don't know.

I've never had it happen myself.

As far as I know, there are no places that you can get "stuck," and not able to go anywhere.

Screen. (Horrible quality, extremely sorry.)


Here is the IPS

http://www.geocities.com/midevilmayhem/MushroomNightmare.zip

EDIT: Here is the Second Update.

http://www.geocities.com/midevilmayhem/Mushroomnightmare2.zip

I have fixed several level problems, and changed ALOT. World 3-4 is now done. I have not yet fixed the graphics, because I cannot find a good tiles-to-bmp program. (If you find one, tell me!)


EDIT: This IPS is to be used with the SMB WITH THE TITLE SCREEN!!!
Acmlm's Board - I2 Archive - Rom Hacking - Mushroom Nightmare, SMB edit


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