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11-02-05 12:59 PM
1 user currently in General Gaming: supernova05 | 4 guests
Acmlm's Board - I2 Archive - General Gaming - What is it with the Inns?
  
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Jamosup
Posts: 23/27
They are energy pods.
Grey the Stampede
Posts: 759/3770
I recall the original Final Fantasy didn't have MP, it had spell slots just like D&D, and when you slept at an inn all of your spells were re-"memorized". They do that in the Discworld novels too...
Cymoro
Posts: 1130/2216
Originally posted by Squash Monster
Millenium Neko, pay attention! We're talking about how little sense it makes for something to only faint after having one of those attacks hit. It doesn't matter how often it hits.


There's attacks in D&D that cause instant death. So, by logic, there should be some in Pokemon. You can also see this trend in FFT:A with the Assassin's Last Breath ability. Hell, 'ability' should practically give it away.


Of course, D&D doesn't need weakling things like 'Mana' and 'MP'.
DarkSlaya
Posts: 1658/4249
That's why they're called games, don't they. If something was dead for good in a game instead of being K.O, it wouldn't be fun ('Cept if you're playing Diablo II hardcore mode, that is)
Squash Monster
Posts: 330/677
Millenium Neko, pay attention! We're talking about how little sense it makes for something to only faint after having one of those attacks hit. It doesn't matter how often it hits.
Ran-chan
Posts: 2880/12781
Originally posted by Clockworkz
Umm... Horn Drill, Guillotine, Fissure, any one of those, really.


But those attacks can
Clockworkz
Posts: 1382/2002
Yeah... My Rhydon "stomped" a Weedle in the forest... You'd think it'd be a yellow stain on it's hoof...
Ailure
Posts: 4364/11162
Originally posted by Squash Monster
Being be-headed, as Guillotine implies, doesn't seem as survivable.
But then, notice that it never says where on the Pok
Emptyeye
Posts: 802/2273
Colin: I can't believe you didn't mention this.

In the GBC remake of Dragon Warrior, you can take a girl with you to the Tantegel inn. Next morning, the innkeeper notes, "You were up late last night!"

I'm sure you're just talking with the girl or something.
Squash Monster
Posts: 327/677
I figured Horn Drill made sense, since having a horn drilled into you hurts like hell, but won't always kill you. Fissure also makes sense if you're just being tossed down into a huge crevice and bounced around inside it or something.

Being be-headed, as Guillotine implies, doesn't seem as survivable.
Clockworkz
Posts: 1374/2002
Umm... Horn Drill, Guillotine, Fissure, any one of those, really.
Kyoufu Kawa
Posts: 527/2481
Fissure, maybe?
Squash Monster
Posts: 324/677
Originally posted by Kawa-oneechan

Originally posted by Squash Monster

Did you seriously not know that you're knocked out when you're at 0 HP, or is your newfound Pok
Grey the Stampede
Posts: 746/3770
Of course they hurt, would you want to be engulfed in the flames of a cute as hell firebreathing dragon? Didn't think so.

And Neko, a shitload of a lot more than theives can happen in Inns, take it from my campaign:

Night one at the inn, our party druid decides to perform a few rituals which happen to involve taking mulch and using it in a manner similar to marijuana or another narcotic. The end result? A large plant suddenly starts growing in the corner of the inn's common room. The very next day the Innkeeper's missing, and a small pool lined with large teeth and tentacles has appeared. The plant can now speak, bears surprisingly delicious fruit, and is growing large thorns. Of course, he only ate the innkeeper because he thought the innkeeper was dead when it fainted in front of him. Eventually the plant begins to take over the inn, growing around it, replacing cabinets with its ventral sacs, and becoming a living home base for our characters until the town was burned to the ground a few weeks later. So when you say nothing ever happens at inns, don't believe it for a second, and remember that plant.

......I've got a million of 'em.
Kyoufu Kawa
Posts: 524/2481

Originally posted by Squash Monster

Did you seriously not know that you're knocked out when you're at 0 HP, or is your newfound Pok
Squash Monster
Posts: 323/677
Did you seriously not know that you're knocked out when you're at 0 HP, or is your newfound Pok
Kyoufu Kawa
Posts: 518/2481
Y'know, Pok
DarkSlaya
Posts: 1601/4249
Originally posted by MathOnNapkins

An extremely fatigued person, when hit/cut/whatever would probably pass out.


That's why you're only K.O. when you have 0HP.
MathOnNapkins
Posts: 397/2189
There are some games that will charge you more at the inn if you are more damaged/ depleted of MP. I believe FF2j does this. That makes sense given you would need more time to recover.

My view of HP has come to be that it is a threshold for a person not getting injured. That is, say I have 999 HP, then I can take 999 points worth of blows, stabs at my armor, etc., before I get seriously injured. Suppose that you are not tired - it's much easier to avoid attacks and lessen the damage incurred in that state. HP could thus also be a measurement of fatigue. An extremely fatigued person, when hit/cut/whatever would probably pass out.

edit: btw, probably the most risque "inn" scenario is in Chrono Trigger. You take some girl home, introduce her to your mother, and proceed to... go take a nap with her? uhh huhhh.....there's only one bed in Crono's room.
Kyoufu Kawa
Posts: 489/2481
*Kawa-oneechan gobbles up some cake and notes "BnB/Brothel" for his upcoming RPG "Nekoden"...
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Acmlm's Board - I2 Archive - General Gaming - What is it with the Inns?


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