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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Bowser Palettes or Bosses in General
  
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Kario
Posts: 460/2082
The thing I noticed when changing bowser is that you are very limited when it comes to colors. You can only use 6 colors. Good luck changing him, let us know what you come up with.
BMF98567
Posts: 304/1261
Bowser's code most likely loads its own custom palette at run-time (like the Magikoopas do). You'd have to locate and edit the palette manually.

Also, the second set of colors you have circled is NOT used for the fireballs; that's a background palette, and the fireballs are sprites. I'm certain they use the 3rd sprite palette (the yellow Koopa palette).
Keikonium
Posts: 483/-2459
Ya I know, thats just to show what he will look like, the colours and all. I have it blended really well.


I tried what you said Cpu anbout trying eacj colour that looks like it would match bowser. I did, and nothing happened. So then I went ahead and made EVERY palette colour a shade of brown. Everything became brown except for Mario and Bowser. I have never gotten mario to change colour before without importing a savestate from a non mario game...

So theres something weird with bowsers palettes...Fu, or BMF would you guys happen to know whats going on? Or anyone else for that matter?

Thnaks
Pulp
Posts: 70/84
That koopa doesn't look too good maybe you shud make it blend more.
Keikonium
Posts: 482/-2459
Again, I thought that it was the other way around CPUbasic. I have a palette shot here:



The red circled colous are the fire that Bowser drops. The koopa to the far right is almost how he should look. The koopa in the happy face ship is what he looks like in ZSNES. The top circled palettes match up with bowser. The 4th-7th one is his ship, and the last 6 should be bowser.

The reason that the koopa has a red face and green shell is because I used the wrong colours when working with the shot.
Pulp
Posts: 69/84
The boss's level meaning castle the boss's area meaning where you fight the boss.
cpubasic13
Posts: 457/1346
Originally posted by Keikonium
Yes, I think its level 1C5. I also noticed that it uses the, what I call, regular palette. But Bowser uses a BG palette...I think. Because what I did, was save state in the fight with bowser and open that save state as a palette in an unused test level. Then I looked at the palette and noticed some stuff. The fire that bowser drops uses the same palette as the lava from the underground sets. And bowser uses the 5th (counting 0, 1, 2 etc from the far left) palette for his happy face ship. Then his palette is abit farther down the line. I edited it, but no luck. I am doing all this stuff in a test ROM because I dont want to screw anything up with all the inserting and extracting of graphics.

I will upload some pics to show you better what I mean

You have to put the pallette in the boss area not the boss level. i'm not sure which one is bowser. but it's one of the higher level #'s.

Whats the difference between boss area and boss level? This post was a bit confusing.



I think he means change the palette of the boss room (contains the boss) and not the level you are in before you are in (which sounds completely stupid to say... as it is common sense...).

All I know is Bowser is Layer 1. The ground is a sprite. I thought Bowser would use some sort of normal palette because of the green and brownish colors. He might use the same palette as the pipes... just keep testing... anything that looks like Bowser's color, edit one at a time.
Keikonium
Posts: 481/-2459
Yes, I think its level 1C7. I also noticed that it uses the, what I call, regular palette. But Bowser uses a BG palette...I think. Because what I did, was save state in the fight with bowser and open that save state as a palette in an unused test level. Then I looked at the palette and noticed some stuff. The fire that bowser drops uses the same palette as the lava from the underground sets. And bowser uses the 5th (counting 0, 1, 2 etc from the far left) palette for his happy face ship. Then his palette is abit farther down the line. I edited it, but no luck. I am doing all this stuff in a test ROM because I dont want to screw anything up with all the inserting and extracting of graphics.

I will upload some pics to show you better what I mean

You have to put the pallette in the boss area not the boss level. i'm not sure which one is bowser. but it's one of the higher level #'s.

Whats the difference between boss area and boss level? This post was a bit confusing.
cpubasic13
Posts: 454/1346
...if I remember correctly, Bowser is a Layer 1 object and uses the basic FG palette... the one used with the first two levels in the unedited SMW...

Don't think I am correct though. Make a backup and test with that. That might be the problem...
Pulp
Posts: 68/84
You have to put the pallette in the boss area not the boss level. i'm not sure which one is bowser. but it's one of the higher level #'s.
Keikonium
Posts: 480/-2459
I am currently replacing bowser with a different sprite. I dont know how well it will go over with all you guys, but I will post shots once I get the palettes working.

So I have edited the palette and got the correct palette on the new sprite. I saved that palette to bowsers level and made sure that I saved the level aswell.

I test it out in ZSNES and there is no palette change. Is it possible to edit the palettes of bosses? If so how?
Acmlm's Board - I2 Archive - Super Mario World hacking - Bowser Palettes or Bosses in General


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