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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - FCEUXD information
  
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The Great Guy
Posts: 91/170
Wow, just wow. If something like this existed for GBA I could have pursued my dreams of hacking Fire emblem: Rekka no ken, this would help alot with locating data, but it doesn't exist for GBA. But this will definatly help tons of NES hackers! Imagine the possibilities... TY bbitmaster!
Sokarhacd
Posts: 404/1757
you have 100% support from me, because I hate switching back and forth from emulator to hex editor to edit....and because all the features you are adding are awesome, keep up the good work
MathOnNapkins
Posts: 558/2189
I'm in sort of the same boat. If I continue to hack as much as I do, I'll probably fail my semester (ever so slowly though.)

bbit, are you at UT? I love that campus, I spent a week there and it rocked.
bbitmaster
Posts: 25/103
Thanks Drag, finding bugs like that is what beta testers are for. That is why this can not be rushed.

Anyway, progress has been slow as I'm in school now and I have to devote my time to a higher education.

And yes, I did spend a few hours the other day and thew together a name table viewer. Of course its slow right now, I haven't even began to optimize it, but other than that, I've done a few little fixes/enhanchments in the past few weeks.

I really do appreciate all the support though, this does really help motivate me to keep going.

All I can say is it will be ready when its ready :-)
Wlokos
Posts: 124/176
Originally posted by Wlokos
Ugh, I want this so badly...

Either hurry up or gimme a copy! :-P

J/K


drjayphd
Posts: 655/1477
(cream)

NSA never worked for me in XP... if this'll make N/A table editing easier, you will worship him like the deity we'll call him.
Drag
Posts: 213/254
It's coming along very well, in my opinion.

The only thing is, yeah, wait for him to finish, because I did find a bug in it previously (dealing with locking/unlocking ram bytes, sometimes the program would freeze when unlocking a bunch at a time, and it's fixed now, hopefully), so yeah, don't rush him. He's coding a nametable viewer at the moment, and it's kinda laggy (for me at least), but it works. Laggy like, it bogs the whole program down. But bbit said he'd check it out.

But yeah, just wait until he releases it, it'll be optimum working order then.
BMF98567
Posts: 356/1261
CHILL OUT, guys. He'll release it when he's ready. You don't want a buggy, half-finished program, do you?

(not saying that it is, just what's happened in the past when things were rushed)
Wlokos
Posts: 123/176
Ugh, I want this so badly...

Either hurry up or gimme a copy! :-P

J/k
Sokarhacd
Posts: 400/1757
Just a bunp to ask how the project is doing....
Gavin
Posts: 169/799
Originally posted by Rebecca Daise
holy crap, is that what I think it is? A text editor in the rom viewer? Will it support .tbl files? If so, this could totally speed up NES translation hacks like crazy.


reading am good:

Originally posted by bbitmaster
Wow, thanks a lot for all the support. Just today I added something else, *.tbl file support!
http://bitmaster.panicus.org/images/FCEUXD13.png
Yes it edits text directly, and of course the changes show up immediately.


(edit: thought i'd ask)

how far exactly do you plan on developing the Hex editor, and what possible features will be implimented, or is this where further developement on it will end.. I know there are many independant programs to handle the various other features so-called 'good' hacking hex editors have (such as `Bongo's WinHex32, which is a really great hex editor with script dumping, MTE support, tile editing, address bookmarking, file patching, et cetera) , but i would imagine they would take a bit of time to create..

i would definetly understand if this is as far as the emulators new hex editor will go, i'm just curious as to what you are planning?
DahrkDaiz
Posts: 322/885
holy crap, is that what I think it is? A text editor in the rom viewer? Will it support .tbl files? If so, this could totally speed up NES translation hacks like crazy.
bbitmaster
Posts: 21/103
Heres another picture from River City Ransom, the text istelf is a parody of a whole ordeal I went through back in april, when someone stole a copy from one of my beta testers and actually threatened to leak it.
http://bitmaster.panicus.org/images/FCEUXD14.png

edit: and yes folks, I say again, it does support table files.
Gavin
Posts: 167/799
check the dates of those posts

1] i posted that before he added .tbl support

2] you interpreteted it incorrectly. i was not looking for text editing in the game, i was looking for a text editor to open and fill my notes. if he had thrown a text editor into FCEUxd then i would need to run only one application... which is what i was getting at
Chickenlump
Posts: 367/722
Table file support was added after he posted that, I think.

Looks pretty cool, who wouldn't want to play around with it after all these cool screens?
windwaker
Posts: 79/1797
Originally posted by Gavin
this program will probably cut my running applications number in about half. hah, i mean throw a text editor in there and i'll need absolutely nothing else.


It already supports table files, right...?
d4s
Posts: 66/325
whooooooooooops
Googie
Posts: 152/624
WOW! that is so hot! Editing the text like that on screen? I like that feature alot, thanks Bbit for the update. nice job & nice progress.
interdpth
Posts: 252/527
OMG SOURCE CODE PWNAGE! Wow I really wish a program like this was for GBA good job BBit
bbitmaster
Posts: 20/103
Wow, thanks a lot for all the support. Just today I added something else, *.tbl file support!
http://bitmaster.panicus.org/images/FCEUXD13.png
Yes it edits text directly, and of course the changes show up immediately.
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Acmlm's Board - I2 Archive - Rom Hacking - FCEUXD information


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