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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Progress on my SMW hack
  
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Gywall
Posts: 77/356
Palete problems are due to this moniter being very sucky and brightness being incorrect.

Updates for next version:
Wario. (no more Mario )
New title screen (paint + YY-CHR and copy and paste works )
New powerup graphics.
Fix glitches

[edit] Updated!
Wario's New World
Aioria
Posts: 672/1567
the mainly problem is the palete-fix-with-other-palete-please-omg thing.
I'll play your hack now, and point more things and suggestions later, but for now I see that the main problem is the palete, and that you can fix easily

d/l finished

*goes play
Keikonium
Posts: 468/-2459
Well, I played your hack and too tell you the truth, it was a really bad hack.

None of the colors matched up with each other. You would have blue backrounds with red lava and grayish green walls. There is also a level where you have to hold over right as soon as you eneter the level your you will die. This same level is also not passable.

Then the yoshi's house is messed up. The sprites are messed up nes figures from what looks like a fighting or a ninja game. The pipe that is there acts like water and if you dont keep swiming up you die.

There are many glitches and your power ups are really bad. You have some kind of fire in a bubble that gives you a cape.
Gywall
Posts: 75/356
Originally posted by Pirate AE
Originally posted by Gywall
Originally posted by Terror-Zombone
I have an idea. Why don't you add an object and show it?


someone explain that to me in English, and not American English


I think he wants you to make some custom blocks for your hack.


that is never going to happen, unless i corrupt my hack like hell like last time i tried

Click here for the current version!
Pirate AE
Posts: 34/45
Originally posted by Gywall
Originally posted by Terror-Zombone
I have an idea. Why don't you add an object and show it?


someone explain that to me in English, and not American English


I think he wants you to make some custom blocks for your hack.
Gywall
Posts: 74/356
Originally posted by Terror-Zombone
I have an idea. Why don't you add an object and show it?


someone explain that to me in English, and not American English
Terror-Zombone
Posts: 34/103
I have an idea. Why don't you add an object and show it?
Gywall
Posts: 73/356
1. It doesn't seem too bright to me
2. The key is in a block.
3. I need to sort that smoke out
4. I'll remove that black.. eventurly.

That level is Moltern Sands, why make a new ExGfx for moltern sand when i could just use recoloured lava? (plus i nearly filled that ExGfx file)
Chickenlump
Posts: 329/722
In your first screenshot, everything appears to be bone dry, hasn't seen water for years, sand everywhere, and smack in the middle of the level is a platform, with lush, green, fresh grass, on a brown dirt surface......heh

Somewhat out of place.
Alastor the Stylish
Posts: 1942/7620
In addition to everything Arkichef pointed out, there is what appears to be yellow lava on the left side of the screen in the first screenshot. I'm going to assume you want quicksand, in which case you should probably be using some ExGFX or ExAnimation. And if I'm wrong about your intention, just ignore this completely.
The Arkichef
Posts: 35/75
Hmmm, you really need to tone down the brightness on the sand in the first shot, and make the barrels and skull boxes a darker colour, brown would be good. That key also looks barely visible on the right hand side of the shot, and i see a graphics glitch at the bottom of the monty mole. The black at the top of the mountains in the bg should also be sorted out. And that transparent lava in the second shot looks kinda wierd
Gywall
Posts: 72/356
Demo 2!


Monty Moles are deadly.

This is just the beginning level!

They are the only screenshots that are for the current version (or bits i may modify later)

comments?
Acmlm's Board - I2 Archive - Super Mario World hacking - Progress on my SMW hack


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