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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Some questions related to graphics and possible ASM.
  
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Juggling Joker
Posts: 255/1033
Originally posted by Keikonium
2. I have changed the little moles into a muncher or something that looks like one, but then relized the hole was still a mole. So I changed the hole to look like the muncher. However, when I view the graphics in YY-chr, there are two halfs but in the game it only uses one of these halves. Is there a way to make it use both halves.



Yeah, change the map16 of the hole. It can be found on the first page.
knuck
Posts: 603/1818
Originally posted by Keikonium
3. I have noticed in a few hacks that when a level entrance is really high up in the
level that the camera is right there when you enter the level. I have made a level with a secret right under where you start, and I don't want people to know its there. But when the level is entered, the camera starts at the bottom of the screen and moves up to mario. I don't want this to happen! I am sure its just something Im overlooking.
Level > Modify Main and midway entrance > Layer 1,2 (FG,BG) Initial position.
Keikonium
Posts: 438/-2459
1. Is there a way to prevent sprites from getting turned to coins or disappering when you finish the level via goal tape? I need the floting cloud to stay there so mario can fall into it.

2. I have changed the little moles into a muncher or something that looks like one, but then relized the hole was still a mole. So I changed the hole to look like the muncher. However, when I view the graphics in YY-chr, there are two halfs but in the game it only uses one of these halves. Is there a way to make it use both halves.

3. I have noticed in a few hacks that when a level entrance is really high up in the
level that the camera is right there when you enter the level. I have made a level with a secret right under where you start, and I don't want people to know its there. But when the level is entered, the camera starts at the bottom of the screen and moves up to mario. I don't want this to happen! I am sure its just something Im overlooking.

Edit: This is just coming from memory, but I think somewhere in the help file it said that Fu installed an ASM fix to give us more Map16 pages. They was like 4 or something and he added more. Well, would it be possible to add just 1 or 2 more pages? Again, I can't remeber if I read this or someone just told me about it, so if this is possible, how?

Any help with these problems would be great. Thnaks for any help.
Acmlm's Board - I2 Archive - Super Mario World hacking - Some questions related to graphics and possible ASM.


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