Acmlm's Board - I2 Archive - Pokémon hacking - PokeCryGUI v2
User | Post |
MetalBlueKirby
Posts: 209/365 |
i'll try, maybe i'll just modify wob's usin' sound recorder. 'cept that it was deleted...alont with my only pic editor, paint. |
loadingNOW
Posts: 17/61 |
sure the cry you added has the right freqency? worked fine when i tested it... (never tested wobby tho) |
MetalBlueKirby
Posts: 154/365 |
Sweeeeeeeeeeeeeeeeeeeeeeeeeeeet... Nice work, LoadingNOW.
The only sound editin' tool I have is SoundRecorder, and I have no mic. I'll just speed up the WAV, add echo, etc. When I get a mic I'll make the Pokemon sound like they do in Pokemon Channel. e.x. Jirachi instead of making that weird electric cry noise thingy will sound like it does in Pokemon Channel: "Jirachi!" EDIT: Nice! It works! However, there's a problem. I inserted a cry into Ruby Wobbuffet as a test, it was all glitchy. I'm guessing that the cries work this way; it has certain sounds in it's "sound palette," like a pic has certain colors in it's palette. So your new sound has to use the same "sound palette." That's why the wobbuffet error occurred. Thus, the new sound is glitched. So I can't make Pikachu say, "Pikachu!" Not unless I find that another PKMN has a suitable sound palette, and then someone learns how to change the sound palettes. |
interdpth
Posts: 137/527 |
w00t it's so cool just need to find my mic so some one can say "WTF" |
loadingNOW
Posts: 16/61 |
grab it here: http://web264.server46.rhs-it.de/pokepic/pokecry2.zip
What's new: -completely rewritten app without mfc -GUI does not depend on the shell versions anymore -Chanded table reading - ids are the same as in pokepic now (277=trecko) -added quite a lot of features -should be compatible with any pokemon-gba rom currently avaible -added propper wav header support -added repoint feature -added auto preview -fixed some minor bugs
the package includes a commandline version (useful if you want to batch commands) a feature rich gui version (*duh*) and their sources (with makefile)
Enjoy |
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