Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - A couple of ExGfx questions...
  
User name:
Password:
Reply:
 

UserPost
Smallhacker
Posts: 363/2273
*adds palette question to FAQ*
Alastor the Stylish
Posts: 1925/7620
1. Import the palette. Someone else can probably explain this much better than I can.

2. I'm guessing you forgot to import the graphics.
Login Error
Posts: 13/29
i did save...
asdf
Posts: 170/303
1. I don't think you can. Just use a palette where you can clearly see all colors, and note that the first three are , White, Black normally in LM. For the transparent, use a color unused in the palette in YY-CHR (YY-CHR's palette, do this to see easier)

2. You need to SAVE the file.
Login Error
Posts: 12/29
I have a few more questions regarding Exgfx...

1. When I open an ExGfx file in YY-chr the pallette is different from the one in the game. How does one get them to display as they would in Lunar Magic?

2. If I add to one of the ExGfx files in YY-chr the additons dont show up in Lunar Magic, even when I do Graphics Bypass, like you are suposed to. How do I make the new things show up?

thanks to every one on this board, Im slowly getting to the point where I can make my game...
Acmlm's Board - I2 Archive - Super Mario World hacking - A couple of ExGfx questions...


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.003 seconds.