Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Two Questions
  
User name:
Password:
Reply:
 

UserPost
Golden Yoshi
Posts: 118/693
1. Use an ExGFX file for the level you want Shyguys to be in. You may want to extract the GFX from the ROM in separate files, and copy GFX01.bin (which contains the Goomba), and rename the copy ExGFXxx.bin (replace xx with an unused ExGFX index). Then, copy the Shyguy gfx over the Goomba in the ExGFX file, save it, insert in LM, super bypass the gfx, and there you go.

2. Level--> Enable Custom Palette. It's the first option in the level menu, can't miss it. This will allow you to use custom palettes for just that level.
Smallhacker
Posts: 350/2273
1: Use ExGFX
2: Give the level a custom palette.

*adds questions to newbie faq*
Katastrophe
Posts: 16/187
1- I want to make a enemie be a goomba, and in the next level, this same enemie, be a Shy Guy.

EX: Level 1 - Goomba = Goomba
Level 2 - Goomba = Shy Guy

2- I would like to change the pallete of just 1 level. Like I change the first and the second stay intact.

If you can help me, many thanks.
Acmlm's Board - I2 Archive - Super Mario World hacking - Two Questions


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.004 seconds.