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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Super Metroid hack - help with what is and isn't fun
  
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Ice Ranger
Posts: 9/183
Hmm... I'll look into seeing what else I can do in place of it.

Opinions, that's what I've been asking for. Believe me, that's the reason I started the thread. Thanks.

How about some type of "mini boss" for right before the Wave Beam instead (by that I mean a hyped up enemy that isn't really used in the game that much, but will work with tile set of the enemy graphics)? How about one of the Red Space Pirates you have to battle with hand to hand combat? I didn't want to make it too easy. Thinking now, the Fusion idea wouldn't work too good. I hated only having about 40% of the items whenever I finished the game (everytime I played from beginning to end).
jman2050
Posts: 3/123
Well, some people like Fusion's linearity (I don't) so I won't hold it against him. I suppose another option could be to basically mimic the original Metroid in level design. It managed to be very nonlinear without relying too heavily on special moves. It also let you go about the game in many different paths. You didn't have to fight Kraid first if you didn't want to, though it was intended to be that way.

Perhaps you should just leave the Wave Beam obtainable early anyway. Based on my playing, it really doesn't hurt the intended path much. Just make it require a bit more skill to get
Ultima4701
Posts: 1/7
Basing anything in super on fusion is just about the worst thing anyone could possibly do.

Super is meant to be nonlinear. Leave it that way.
Ice Ranger
Posts: 8/183
I am taking jman2050's #2. I knew all the techniques there were for areas and built around those. Now, I may have forgot a few areas and didn't change them (I'm not going to bother working around the water glitch that sends you flying when turning on/off the gravity suit). The wave beam was one that was brought to me that I never knew about, the X-Ray beam is another, which I plan on figuring something out there in the few weeks *hopefully*.

Putting off getting the wave beam gives it more of the Metroid Fusion type of feel that you must figure out something else to do before you can get it.

I wanted to incorporate many of the special tricks as being main gameplay actions. Wall jumps are a must for a few areas. If you got to Brinstar, you might know that. Again, if the hack seems boring at first, get the bombs and go left to make it more enjoyable (because those are the areas that are changed).
jman2050
Posts: 2/123
I can understand where Chill is coming from. The original Super Metroid had its own intended path (you were supposed to get the Wave beam WAY later than when most usually do) that can be broken making use of special tricks in the game engine that could be discovered and explaited. Designing a SM hack is a lot harder in this regard because almost everyone KNOWS these tricks as well as how to exploit them. That leaves hackers three choices: 1) attempt to create a nonlinear structure like the original game that can't be easily figured out using the current tricks, 2) Design around these tricks in order to give a good direction to the game, at the expense of making it more linear than some would like, or 3) Hack in your OWN special moves and tricks into the engine that have not yet been discovered, and then design around those.

In my design, I'd prefer option 2, which would net a game similar to MZM, though obviously better since it doesn't have the hideously bad controls
Darth Coby
Posts: 108/1371
What's so bad about getting the wave beam earlier? In the normal Metroid games these kind of things created whole new difficulties/different pathways to take and complete the game, that's your replay value right there.
Kefka
Posts: 280/3392
Originally posted by Akane-chan
Looks great! *downloads* Hope ya finish it! *Thinks we STILL need a Pok
Ice Ranger
Posts: 7/183
Actually, I haven't uploaded a new patch. It's fixed on my computer is all. I used a breakable and not regenerating grapple block for it. The new ips will be out when Maridia is finished.
MathOnNapkins
Posts: 3/2189
Hm... I wonder how ya blocked it now...*goes off to redownload*

update:

The sequence break I'm speaking of is jumping down onto the spikes and doing a mid air bomb jump up to the wave beam. It's still easy to get. Maybe if you place crumbling blocks above the spikes it would be difficult. Then diagonal bomb jump would be needed and you wouldn't even have to have those grapple blocks...
Ice Ranger
Posts: 6/183
I've fixed getting to the wave beam before I wanted you to now. Also, I have made made a bunch of changes to Maridia as well. The new patch won't be released until Maridia is finished. It takes me awhile to figure out what I'm going to do with some areas. Anyway, I'll have a better release with *hopefully* every idea to improve stuff has been implimented into it. Remember, this to show mainly that hacks can be made of Super Metroid with SMILE as a motivation for others (I do enjoy playing other people's hacks as well).

*Agrees with Weasel on the Metroid and Pokemon forums*
*cough*Zelda hacking was really limited, that's why that forum is not around anymore*cough*
Weasel
Posts: 63/454
No on both of those forums right now. Not enough pokemon or metroid hacking threads
Gameboy 64
Posts: 39/94
Looks great! *downloads* Hope ya finish it! *Thinks we STILL need a Pok
windwaker
Posts: 18/1797
Originally posted by Weasel
Originally posted by Mega-Dog
Looks almost like the regular Metroid hehehe...but still it would be intersting to play it SM style
That's what Metroid Zero Mission is


Dude, that's EXACTLY what I thought when I read Mega-Dog's post. It looks really cool, I like the elevator shaft.
MathOnNapkins
Posts: 1/2189
You thought to deny my Wave Beam sequene break. You thought wrong.

tsk tsk

Not a bad hack but it certainly follows the beaten path if you know what I mean.
Ice Ranger
Posts: 5/183
That's how it kinda started... with MetEdit looking at Norfair.

I forgot to mention that nothing is really that much before you get the bombs. That has been changed as Weasel said that part was boring. Um... has anybody bothered to download it to see what is actually in it yet? I haven't gotten back any info about the hack yet... just the screen shots.
Ed
Posts: 37/761
You could download MetEdit (NES Metroid Editor) and study the rooms, if that helps
Ice Ranger
Posts: 4/183
Never played Zero Mission. Figured it might help to not repeat things it might have did. And yes, this is supposed to be somewhat like Metroid except for SNES.

One question I had, do you think I should put missiles in place of some super missiles... at least until later in the game? (I plan on figuring out eventually where the PLMs for door properties is stored)

Another one is (and it's not a yes/no question): what rooms need to be changed more so they don't look like the original? (the key word is more, if it's not changed, don't say it... I know which ones haven't been edited or edited more than a extremely small amount.

Once I get some good ideas on which concepts are good, I'll try to finish this hack up (the R-emix). Believe me, this isn't the only hack idea for Super Metroid I have.
Weasel
Posts: 55/454
Originally posted by Mega-Dog
Looks almost like the regular Metroid hehehe...but still it would be intersting to play it SM style
That's what Metroid Zero Mission is
Mega-Dog
Posts: 32/139
Looks almost like the regular Metroid hehehe...but still it would be intersting to play it SM style...keep up the good work over all...
Ice Ranger
Posts: 1/183
Hmm... I'm kinda surprised I never posted this here. Oh well. This is a Super Metroid hack demo for you guys to check out. The next release won't be for quite awhile, going to mess around with other things. Work has kinda slowed down on it quite a bit since I'm trying to figure out programming now.

My work with TEK allows me to present an IPS patch which is HERE.

This is a re-mix type of game of Super Metroid. You are required to get items in a *slightly* different order and go through a larger portion of the game without high jump boots and relying on the ice beam and/or wall jumps.

It's through to the Wrecked Ship. Parts of Norfair are changed in the lower region also. I've taken quite a few of the requests I've had so far from TEK and DES boards. Any suggestions.

*the screen shots are a little outdated, when the next IPS patch is ready, more will come*


This is the elevator shaft to another area of old Tourian of Cratia.



This is the bottom of the shaft with broken pieces around it of the elevator.



This is one of the areas Mother Brain used to be... so many... I know. It's the entrance to West Brinstar.



This is "Green Street" in Brinstar now blue with other changes.



This is an area of Brinstar. Look familiar, like behind the high jump boots in Metroid?



Never expected a bird statue in this kind of area did you?



This is the path to West Norfair



Blue Brinstar... wait till you see what the area to the right of this looks like in the *next* ips patch.

Like? Dislike? Tell me.

If the images didn't show up, I'm trying to fix it.
Acmlm's Board - I2 Archive - Rom Hacking - Super Metroid hack - help with what is and isn't fun


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