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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Changing level offset 0x3821E or 0x38290?
  
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Rain Man
Posts: 83/378
Alaric, bumping a 2-day old thread isnt bad. But bumping a 20 day old thread is bad.
Alaric
Posts: 50/72
(Sorry for bringing up a 2-day old thread)
KEIKONIUM!
There is a file called "Lunar Magic.hlp" that SHOULD be in the same folder as Lunar Magic.
You should READ it. It tells you WHAT to do.
Here's an excerpt:

---
Also, Lunar Magic will report your current level number as the last level number you were on, which means if you attempt to save the level it will be inserted as one of the standard 0x200 levels. Since Lunar Magic won
Keikonium
Posts: 415/-2459
Both of these offsets are the castle entrance. I have a different tile set and layout I really want to use for these levels. I have the level set, layout and everything set up on level 153. So I copy the level and open up the castle entrance. I paste the set, and set the right properties. Then I save. But it doesn't work right. So is there a way I can change what the castle entrance looks like? And when mario is walking up to the castle, is that a fixed path (like the intro) or something else? I just need to make mario walk abit farther (about a screen). Thanks for any help.
Acmlm's Board - I2 Archive - Super Mario World hacking - Changing level offset 0x3821E or 0x38290?


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