User | Post |
Mario Maniac
Posts: 13/281 |
Thank you! I've see that my problem was the BG tile format. I've used GIF in the first time and I get a lot of blue cubes. |
ExKay
Posts: 234/1114 |
You have to use a Map16 page with enough space. |
Mario Maniac
Posts: 11/281 |
Thanks you. The help file is very usefull. But when I insert the files, LM says that there's not enough blank tiles. Also says that there's 0 tiles but still need 1. To have a empty Exgfx I've used TLP, taking a black tile without anything and paste it in all other graphics. Is it right?
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Keikonium
Posts: 409/-2459 |
I figure your trying to make your own BG.
What you should do is download the M16-7k Tutorial amd read that. Its great for figuring out how to do all this stuff. It will provid pictures and detailed explinations. Hope that helps
BTW, BMF/Neko you should add this to the useful resources thread. |
Mario Maniac
Posts: 9/281 |
I've read BG topics and I've used the Paint shop Pro to convert the .bmp file into .gif file. Later I've used Pic2Snes to convert the my gif BG into SNES pallete. Now it have created .col, .map and .set files. What I must do with these files? I can't use LM and TLP with it. |