User | Post |
Omega45889
Posts: 147/335 |
Alright, i guess ill just use a tile editor for that. THX. |
Euclid
Posts: 93/193 |
The transport to dark world is done by a sprite (just delete the sprite) what you're left with is a little gfx glitch which you can't fix.
But as i said before, if you can find the tiles/gfx which is responsible for that then you can just change it around a bit (like make it into water in your case) |
Omega45889
Posts: 146/335 |
hmmm, i could tell that it was the hyrile castle gates transporter, but i couldnt find a way to fix it. If anyone could help me out, it would be awesome, cause ive got my hands full building areas for the game. THX. |
Jigglysaint
Posts: 50/215 |
You need to edit it in hex. Unfortunatly, I don't know how to do that, since I don't touch HM very often. |
SePH
Posts: 58/459 |
I have seen this, yeah... Pretty annoying bug.. and i'd really like to know how to correct it. I don't have access to my PC, right now, so I won't be able to find a fix... What I think however is that this portal to dark world is hardcoded in the game (would need hex or asm to change the place).. |
Euclid
Posts: 92/193 |
Easy.
It's the hyrule castle doors.
can't really do much, it happens on mine too (unless you can replace whatever gfx which is suppose to be there with the gfx of whatever the tiles around there.) |
Omega45889
Posts: 145/335 |
In area 1B when you change it, the warp gate (from light world to dark world) is left behind, and produces a wierd looking thing when u play the rom. Has anyone else noticed this? does anyone know how to fix it?
Heres what it looks like:
Sry I had to blank out most of the image, but im not posting images of Dark Prophecy yet. |