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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - ExGFX problem
  
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gnkkwinrrul
Posts: 238/647
You should flip over the log tiles for the roof so they dont look so...weird.
blackhole89
Posts: 269/971
Uhm, no, I don't have MSN... and make sure the file you open in YY-CHR is really the ExGfx??.bin (where ?? is the number you insert the ExGFX as). Also you have to note that YY-CHR doesn't know the palette used for it, so it can easily be garbage according to colours and if you want to edit the ExGFX, you'd best do that in LM itself.
Aioria
Posts: 582/1567
er...ive never had problems on changing it to 4bbp snes mode, it always worked fine for me
Luigi-San
Posts: 44/736
Originally posted by Gywall
Originally posted by Login Error
I am also trying to edit the exgfx but for some reason YY-Chr opens it as junk,


YY-chr will open it in 4BPP MSX(/Genesis) mode, change it to 4BPP SNES mode then everything's ok. (it's the second from bottom dropdown box on the left)

If you need help still, contact me via MSN (look at my email and remove the anti-bot stuff)


Are you sure? It was still messed up for me when I changed ito to 4BPP SNES mode.
Gywall
Posts: 59/356
Originally posted by Login Error
I am also trying to edit the exgfx but for some reason YY-Chr opens it as junk,


YY-chr will open it in 4BPP MSX(/Genesis) mode, change it to 4BPP SNES mode then everything's ok. (it's the second from bottom dropdown box on the left)

If you need help still, contact me via MSN (look at my email and remove the anti-bot stuff)
Login Error
Posts: 11/29
Ya...I made that level in like 2 secs, just to test if the ExGFX would work. I realize that the block looks funny and will change it.

I am also trying to edit the exgfx but for some reason YY-Chr opens it as junk,

Say blackhole, do you have MSN? cus if you do we can chat about some other questions I have.

thanks for your help
blackhole89
Posts: 268/971
I see one problem in here, though... there's an ugly one-pixel wide space between the second log from the top and the pipe. You'll either have to make this log end at this place like all the others or make special pipe side replacement tiles whose leftmost column is copied (and palette-adapted, of course) from the SMB3 logs.
Login Error
Posts: 10/29
thank you blackhole89
that was indeed the problem...

now I can Find/Make a exgfx tile set to look MORE like mario's house.
blackhole89
Posts: 267/971
First of all, DON'T RESTART LUNAR MAGIC NOW. AND DON'T CHANGE THE LEVEL LOADED. If you haven't done yet. (in that case, I'm too late)
[edit], I was too late. I missed out what you wrote below the pictures and haven't passed the attention test on the fact the second shot was from LM, too.[/edit]

You have forgotten to save the Map16 data you've assembled for the level. That means, open up the Map16 editor, select the page containing your tiles, press F9, confirm the dialogue box and here we go.

[edit]As you have deleted it now, you have to reassemble the Map16 page/data from scratch and then do as I described above.[/edit]

Have fun,
Blacky.
Login Error
Posts: 9/29
on the advice of some users on this board I have read some other topics and learned how to download and insert ExGFX into my game..

however when I make a level like this (for testing of the exgfx only)




and save it, it shows up like this in the game


as well as in lunar magic when n I go to another level and back.
Does anyone know what I did wrong?
Acmlm's Board - I2 Archive - Super Mario World hacking - ExGFX problem


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