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11-02-05 12:59 PM
1 user currently in General Gaming: supernova05 | 4 guests
Acmlm's Board - I2 Archive - General Gaming - *Sigh* (Rant about new games)
  
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HyperLamer
Posts: 1384/8210
Well if it can be compatible, why not make it that way? And why make an SGB game without an SGB border?

Originally posted by Drag
>> WHY IS THERE A GAME BOY PLAYER AD WHEN I START THE GAME?

Are you playing the rom, or is it on the actual game too?


Genuine, bona-fide cartridge. (That'd be a strange intro to add. )


>> VIDEO GAME DEVELOPERS, READ THIS CAREFULLY.

I'm sorry, but I just don't like that statement at all. I'm a (non profit, non commercial) developer. Well, kinda. I DO make my own games in my spare time, but that's not the point. It may just be a pet peeve of mine, but I don't like it when one single person (inexperienced with game dev) tries to tell me how to make the game. Well anyway:

I can understand that, but...
-I was talking more about professional developers.
-It's a rant.
-I am quite experienced in game development, I just haven't really finished anything worth releasing.


>> We do NOT need to be alerted constantly when we have low health! Even for those who never watch the scorebar (which is really a stupid way to play, but sometimes can't be helped), a few loud beeps when your health drops below a certain level will suffice. Maybe even flash the health bar. It's not necessary for the game to emit a constant loud siren! It's the most annoying thing ever! I always have to turn the sound off when that happens, and then I don't get to hear the cool music.

Who's 'we'? Did you take a survey?

Me, and I would think a lot of people would agree.


I do agree a LOUD LOUD ZELDA SIREN is no good, but what about the quiet one in Metroid 2?

Not as bad, still kinda annoying when there's barely any music though.


If I made a continuous warning beep, I would make it beep loud like twice or three times, then either stop,

Perfect. Exactly how I'd do it.


or quiet down and slow down to a rate of a quiet beep every three seconds.

Not as bad, but I have sensitive ears and am easily annoyed by this kind of thing.


Another reason they may make it obnoxious like that is so you try to AVOID IT.

What, losing isn't reason enough?


If you play four swords with less than four players, there will be an alternate level that is loaded which has conditions readjusted to the number of players available. There are no AI Link characters whatsoever

Thanks for explaining. That's a rather unusual way of doing it, though.


You've missed the point of the game entirely. It's to play it with your friends, because it's very fun to work together with friends in that game.

That's great for people who know others with a GBA and didn't forget (well, couldn't find) their link cable 500 miles away. Personally, I'd like to try it out on my own.


>> Pok
Ailure
Posts: 3816/11162
But then, why not just have it on the box. Like they did with Super gameboy.

Funny that they did do that even with Pok
Colin
Posts: 3192/11302
Drag: A few GBA games made around the time the Game Boy Player came out had that little screen on it. I'm guessing they wanted to say the game was compatible with it but...
DarkSlaya
Posts: 775/4249
Originally posted by Drag

>> Remember when games were simple? You press A to jump, B to run or shoot, jump over the enemies, and get to the end.
Which games are you talking about?

There were alot of games like this. Now, some games are so complicated.
Grey the Stampede
Posts: 394/3770
Or every single side scrolling Megaman game to date...
jescis
Posts: 28/38
Originally posted by Drag
>> Remember when games were simple? You press A to jump, B to run or shoot, jump over the enemies, and get to the end.

Which games are you talking about?


sound like SMB for the NES/Famicom
Drag
Posts: 192/254
I need to add my comments to your discussion. I apologize if I seem a little crabby, I'm kinda tired right now. Please take no offense to whatever may be in here that could offend. Anyway, let's proceed.

>> WHY IS THERE A GAME BOY PLAYER AD WHEN I START THE GAME?

Are you playing the rom, or is it on the actual game too?

>> VIDEO GAME DEVELOPERS, READ THIS CAREFULLY.

I'm sorry, but I just don't like that statement at all. I'm a (non profit, non commercial) developer. Well, kinda. I DO make my own games in my spare time, but that's not the point. It may just be a pet peeve of mine, but I don't like it when one single person (inexperienced with game dev) tries to tell me how to make the game. Well anyway:

>> We do NOT need to be alerted constantly when we have low health! Even for those who never watch the scorebar (which is really a stupid way to play, but sometimes can't be helped), a few loud beeps when your health drops below a certain level will suffice. Maybe even flash the health bar. It's not necessary for the game to emit a constant loud siren! It's the most annoying thing ever! I always have to turn the sound off when that happens, and then I don't get to hear the cool music.

Who's 'we'? Did you take a survey? I do agree a LOUD LOUD ZELDA SIREN is no good, but what about the quiet one in Metroid 2? If I made a continuous warning beep, I would make it beep loud like twice or three times, then either stop, or quiet down and slow down to a rate of a quiet beep every three seconds. Another reason they may make it obnoxious like that is so you try to AVOID IT.

>> The real problem is the 4 Swords game. The manual says 2-4 players. That means you can have 2 or 3 players, with the AI controlling the remaining Links, right? So why not 1-player with 3 AI players? It's getting to where you can't beat (or sometimes even play) games these days until you buy another game, another console (or another of the same one) and an incredibly overpriced cable to connect them.

!!!! Have you played the game?!?! If you play four swords with less than four players, there will be an alternate level that is loaded which has conditions readjusted to the number of players available. There are no AI Link characters whatsoever, thus no 1 player mode. You've missed the point of the game entirely. It's to play it with your friends, because it's very fun to work together with friends in that game.

>> Pok
Dylan
Posts: 504/1407
Well if your looking for simplicity and funtime, then get Mario vs Donkey Kong. It'll last for a good week. It seems games these days are way shorter. The developers seem to care about only the money, not the quality and the happiness of the consumer. However, the DS looks extremely promising, so we'll have to be patient.

Edit: erm, funtime?
Jill
Posts: 318/528
Hehe.. the 2-player issue you brought up is so typically nintendo, you can beat most other games alone on all others consoles and the PC. I'd love to see more co-op games for the pc though :/, it's rather fun to fight together with someone.
HyperLamer
Posts: 1360/8210
Originally posted by Ailure
HH, Pok
DarkSlaya
Posts: 728/4249
Originally posted by Millennium Neko
I don
Ran-chan
Posts: 2271/12781
I don
Someguy
Posts: 36/397
Originally posted by HyperHacker
Oh, and by the way: WHY IS THERE A GAME BOY PLAYER AD WHEN I START THE GAME? I already have one, dammit! It's even in the manual. That's just disturbing.


It's to show that the game has special Game Boy Player only features, usually just taking advantage of the GCN controller's rumble alittle, or in this case, rumbling the controller when you are near a hidden item.

Originally posted by HyperHacker
The real problem is the 4 Swords game. The manual says 2-4 players. That means you can have 2 or 3 players, with the AI controlling the remaining Links, right?


Wrong, all the dungeons except the tutorial dungeon are random, and pick different puzzels depending on how many players are playing. While the tutorial dungeon isn't random it still also changes depending on the amount playing. So, if you have 2 players, there will only be blocks that can be pushed by 2 people or more. It would of been cool if it was done the way Nintendo did it for the GCN with you controlling the Links at once, but in reality the GCN game owns the GBA game in all departments anyway, because it's a full game instaid of a "side game" paired with another, ala Mario Bros. I wonder if FS will be paired with Minnish Cap. If so, I hope they atleast are better then Nintendo with their Mario Bros. repeats, and maybe enhance it some or put in new items or levels.
Ailure
Posts: 3715/11162
HH, Pok
HyperLamer
Posts: 1349/8210
I hate that. The last boss in Metroid 2 killed me a few times due to lack of missiles.
Grey the Stampede
Posts: 341/3770
Craw: I know all about amassing missiles and such, it's just that I suck at the game, but I will try that.

Man, it'd be SO much easier if she could be harmed by normal shots, I usually end up running out of missiles DURING the fight, even with full stock. Now I'm going back and trying to find all the stuff I missed. But can you even find Power Bombs before the Space Pirate ship?
HyperLamer
Posts: 1346/8210
Originally posted by Colin
...How can you find Metroid Fusion hard? I mean, to each his own and all that, but I thought the difficulty level was appropriate. Sure, there were some spots where I died a few times, but I'd rather have that happen than be able to go through 90% of the game in a cakewalk.

Actually, I just played it again, and it was a lot easier. The reason being that I used the GBA instead of GB Player. (Metroid 2 was perfect on GBP, so I assumed this would be too. Interesting to note it also worked perfectly with the GBA's widescreen mode. It's a really flexible game. ) With the more precise control of the control pad (plus the ability to read the really small text, it shows up all blurry on GCN ) it wasn't that hard at all. Slightly harder than M2. (A 2-form first boss does seem like overkill, though. It wasn't that easy, mainly because I sometimes couldn't reach the top platforms, plus I ran out of missiles.) I quite like it now. (Also, the pause screen is exactly how I'd have done it, except it looks a million times better than I could do. )

I still say save anywhere pwns, though. It's a shame they took that out of Pok
Alastor the Stylish
Posts: 1901/7620
Grey:
Spoiler:
Don't worry about Mother Brain, just go through until you get to Mother Brain then backtrack before entering the area where you're locked in, amass missiles and health, then go save again. Go back to Mother Brain's area and stand on the podium on the right and blast away. The turrets can't really hit you from a crouching position there so you just have to worry about the lava rings and Mother Brain's blasts, and you can Screw Attack the lava rings.

Really, Mecha-Ridley's about a bajillion times harder. 'specially if you got everything.
Prier
Posts: 2423/8392
This flash would pretty much sum up a good majority of HH's rant.

Now I'm definitely not with the decent games nowadays...I mean I was lucky to own FFX-2 for the short time I did...course I go through ZSNES almost daily nowadays because there's more there for me than most other consoles...maybe it accessibility or maybe it's because the games today really have lost merit...I'm not sure...but the thing is...if you're bored...and you have the means...you'll play them. You know you will.

And the GBA Metroids weren't hard unless you're slow in most other games.
alte Hexe
Posts: 896/5458
Well, I've no qualm with the games I currently play. Snow board games and other XTREME sports titles have truly expanded and made themselves a hallmark genre. Truly something to be hailed. RTSs have come along way too. The first Warcraft for instance pales in comparison to modern games like Rise of Nations.

Now a days the industry has to look for new ways to satisfy us, and guess what. We are bitchy and hard to please.
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