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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Pokémon hacking - I need help please!
  
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MetalBlueKirby
Posts: 149/365
sorry
interdpth
Posts: 111/527
I am going to do this out of pure comedic value *Hands people everything on a silver platter.

Also MKB don't post my SN I will if I want to
Also there is an EM sticky which involves RS Ball.
Keitaro
Posts: 532/1342
or evceryone in this forum can stop whining all the time no one is just going to hand you these things on a silver platter.
MewFreak55555
Posts: 32/106
Well,Now I needddd......The changing Icons Tutorial!Also the adding new Trainers sprites and stuff!
dan
Posts: 113/782
Or you could visit fusoya's website, and grab it there. It's like the first link when you type it into Google.
Baro
Posts: 24/366
Originally posted by MewFreak55555
I REALLY NEED THAT LUNARCOMPRESS.DLL thingie!!!!!!


Well, if you really want it mail me to baro_guy@hotmail.com and I'll send it to you
MetalBlueKirby
Posts: 48/365
Interdpth knows where it is.
MewFreak55555
Posts: 10/106
I REALLY NEED THAT LUNARCOMPRESS.DLL thingie!!!!!!
MetalBlueKirby
Posts: 32/365
Here ya go. All a need.
You need pokeroms.ini and lunar compress.dll, two additional files.
Sorry for the inconvenience, but I forgot where to get the DLL...
Works for R and S.
Anyway. The Combo box has four options: Pokemon fronts and backs, and Trainer fronts and backs.
Trainer Backs:
These are difficult to edit, as you can only see one frame. I suggest using RS Ball only to edit the PALS of the backs...
-14 - Brendan Back
-13 - May back
-12 - Wally back
any other: nonexistant, most likely will freeze RS Ball to the point where ya need Ctrl+Alt+Del to exit...DON'T RESIZE IT TO FULL SCREEN!!! (darn. no skull pic either)
Trainers:
-14 to...Drake. Somewhere around 67.
Any thing that's all black is a glitch- a non-existant one.
Pokemon Backs and fronts:
-14 to 425: All Pokemon, including ? (?? Missingno, x24 or 25) and (?) (#000, dangerous ?????????? Missingno).
426-440, glitches, last pokemon you selected, only a different palette, possibly real pokemon or free space, this is unknown...don't edit it without more information...
Pointer Management:
GFX: if you want to make Brendan look exactly like Wally or Pikachu exactly like Mewtwo, copy Mewtwo/Wally's GFX Pointer value over Pikachu/Brendan's GFX Pointer value. The downside is: edit one, edit both (I think...), and they don't automatically use the same palette until you change the PAL pointer.
PAL: if you want to make Pikachu so that it's Togepi-colored, copy Togepi's PAL, or Palette (group o' colors) pointer over Pikachu's PAL pointer. Also if you wanna make Maxie Togepi-colored or Pikachu Maxie-colored.
Import Bitmap:
Type the bitmap name (should be in same dir as RS Ball), the GFX location is defined by default, don't edit, then, click Import and-voila! Unless you did something wrong, this should be successful. Sometimes, though, it may insert extra little pixels in the image...
I tried importing/exporting ? (and changing it to Kirby) and the pixels below it (and there were a lot) made it look like crap! That's why I recommend Pokepic for importing.
Misc: Type in an Unown, and it'll take you to the Pokemon who's hex is 14 after- glitch, caused by the fact some Pokemon are rammed below zero in RS Ball.
Export:
Export the current pic as a bitmap. Choose it's name in the white box thingy...
That good?
EDIT: By the way, this tutorial is by...me!!!
Much much later EDIT: By the way, nothing's below zero if you're hackin' Ruby. They're different in Ruby. Brendan back is 0 in ruby, -14 in Sapphire. In Sapp, everything is behind by 14. RS Ball can edit both but is primarily for Ruby.
Mawile
Posts: 5/20
HELP! i need tutorial of RS-Ball. please help
Acmlm's Board - I2 Archive - Pokémon hacking - I need help please!


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