MetalBlueKirby
Posts: 32/365 |
Here ya go. All a need. You need pokeroms.ini and lunar compress.dll, two additional files. Sorry for the inconvenience, but I forgot where to get the DLL... Works for R and S. Anyway. The Combo box has four options: Pokemon fronts and backs, and Trainer fronts and backs. Trainer Backs: These are difficult to edit, as you can only see one frame. I suggest using RS Ball only to edit the PALS of the backs... -14 - Brendan Back -13 - May back -12 - Wally back any other: nonexistant, most likely will freeze RS Ball to the point where ya need Ctrl+Alt+Del to exit...DON'T RESIZE IT TO FULL SCREEN!!! (darn. no skull pic either) Trainers: -14 to...Drake. Somewhere around 67. Any thing that's all black is a glitch- a non-existant one. Pokemon Backs and fronts: -14 to 425: All Pokemon, including ? (?? Missingno, x24 or 25) and (?) (#000, dangerous ?????????? Missingno). 426-440, glitches, last pokemon you selected, only a different palette, possibly real pokemon or free space, this is unknown...don't edit it without more information... Pointer Management: GFX: if you want to make Brendan look exactly like Wally or Pikachu exactly like Mewtwo, copy Mewtwo/Wally's GFX Pointer value over Pikachu/Brendan's GFX Pointer value. The downside is: edit one, edit both (I think...), and they don't automatically use the same palette until you change the PAL pointer. PAL: if you want to make Pikachu so that it's Togepi-colored, copy Togepi's PAL, or Palette (group o' colors) pointer over Pikachu's PAL pointer. Also if you wanna make Maxie Togepi-colored or Pikachu Maxie-colored. Import Bitmap: Type the bitmap name (should be in same dir as RS Ball), the GFX location is defined by default, don't edit, then, click Import and-voila! Unless you did something wrong, this should be successful. Sometimes, though, it may insert extra little pixels in the image... I tried importing/exporting ? (and changing it to Kirby) and the pixels below it (and there were a lot) made it look like crap! That's why I recommend Pokepic for importing. Misc: Type in an Unown, and it'll take you to the Pokemon who's hex is 14 after- glitch, caused by the fact some Pokemon are rammed below zero in RS Ball. Export: Export the current pic as a bitmap. Choose it's name in the white box thingy... That good? EDIT: By the way, this tutorial is by...me!!! Much much later EDIT: By the way, nothing's below zero if you're hackin' Ruby. They're different in Ruby. Brendan back is 0 in ruby, -14 in Sapphire. In Sapp, everything is behind by 14. RS Ball can edit both but is primarily for Ruby. |