Acmlm's Board - I2 Archive - Super Mario World hacking - Adding ExGFX to the Overworld?
User | Post |
Alastor the Stylish
Posts: 1711/7620 |
We mean that you'll have to remake your overworld. As for what I mean in the first part... It'd take awhile to explain what I mean, just ignore it. |
Keikonium
Posts: 231/-2459 |
By "Reconfigure" and "Reconstruct" what do you mean? I can redo the OW again if I really need to, but the regular grass and path tiles show up as yellow tiles. Also they act like the level dots, castles, pipes etc (what I mean by act, is I can only set things above them, not below so the set object apperars above. Its odd, and I know I am in the mode that lets you set like cliffs, grass, water, hills etc.
Originally posted by Keikonium Yeah, that'll happen if the things are in different areas
What do you mean by this? Do I need to insert my ExGFX before I start editing the OW? Like I need to have a brand new OW or something? |
asdf
Posts: 106/303 |
Normal, I think. You need to reconfigure everything yourself. |
Alastor the Stylish
Posts: 1710/7620 |
Yeah, that'll happen if the things are in different areas. You'll pretty much have to reconstruct everything. |
Keikonium
Posts: 230/-2459 |
I have a blank level (13F) and have inserted the ExGFX that I plan to use for my OW. They are saved and sent over to a map16 page (Page 7). Now I open the OW Editor and go to Change Overworld Graphics. It pops up with FG1, FG2, FG3, and FG4. My ExGFX are number 93, so I change FG4 to 93 (The main map) The GFX get screwed up! I have also tried with FG1-3, but still messed up GFX. I have read the help file, looked for a thread on this board etc etc. What am I doing wrong here? Thanks. |
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