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11-02-05 12:59 PM
1 user currently in General Gaming: supernova05 | 4 guests
Acmlm's Board - I2 Archive - General Gaming - Games from beyond
  
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Jarukoth
Posts: 1450/3194
Sorry if this is a bit of a bump, but I thought a bump would be better than making an entire new thread...

I recently imported this bad boy...Naruto: Gekitou Ninja Taisen 2.

I must admit, I don't usually play too many imports, but given the oppertunity, and simple yet fun control style, I would be able to get the most fun for my buck. I played it for a while today, and I wasn't dissapointed at all. Given the extreme scarcity of anything Naruto stateside, it's definitely worth an import if you're a fan. Although Gai is still giving me trouble for some reason...

And then, as if that wasn't enough, I went to a nearby arcade, and to my surpise, they had a Biohazard: Gun Survivor 2 machine, normally a Japan exclusive. After thoroughly soiling myself with glee, I decided to give it a go. Even though I am a diehard RE fan, I was a bit skeptical. However, Capcom managed to pull off the concept rather well. Although the controls are a it clunky here and there, it does a reasonably good job converting the concept while still preserving the signature RE flavor. If you happen to see one, give it a spin. It will only set you aout a couple quarters anyway...
Surlent
Posts: 488/1077
Originally posted by Ranko
Surlent: Got Rudra no Hihou just last week...you're right, it's definitely one hell of an RPG...that's for sure. At least one that slipped from beneath my radar at least. It's kinda weird though since I'm more used to the physicals winning the game more than magic...but in this game so far I think the only things that have been keeping me alive are the magics you come up with.

Going to bars work well and guessing works too.


Hehe, and now you are already enjoying the very neat box for that game too ... is also good; I never saw a game cover FULLY illustrated with images, and beautiful like hell. At least in Europe, SNES games always had a larger black frame on the left and the bottom

Try to steal spells from enemies; if you are really fast enough you can memorize the Kana and write tham down; so I did my first attempts and I beat Sion's scenario in Japanese (took me _masses_ of tries/time to kill Sion's chapter boss ), when I was ready to face Surlent's quest, the french translation came out
If you got a good spell, try to modificate it; adding prefixes like "Goze" (or even suffixes if that works for the japanese version too) or other ones usually strengthen an effect, but also inrease the MP-usage inexcusably strong. Tactical stuff too; and this along with the limit of items to nine of each piece. And spells like Purumora (steals enemy's MP) are very weak and even don't work in boss-fights, hehe
So balance well; a while I worked with the crappy spell "Gozederefuna" (Surlent's first basic healing spell for all is "Refuna") for 9 HP was weak ... I didn't know it too well, there were FAR better healing spells.
One spell is mentioned in the game, "Megami" - quite average healing for 8 MP; I have still some spells in mind I used for the japanese ROM two years ago; I could PM you them
Prier
Posts: 2372/8392
Surlent: Got Rudra no Hihou just last week...you're right, it's definitely one hell of an RPG...that's for sure. At least one that slipped from beneath my radar at least. It's kinda weird though since I'm more used to the physicals winning the game more than magic...but in this game so far I think the only things that have been keeping me alive are the magics you come up with.

Going to bars work well and guessing works too.
Ran-chan
Posts: 2153/12781
Originally posted by Ranko
DBZ: HD isn't too bad...KI I go for more...just for the sheer fact that I'm not so dominating in DBZ as I am in KI.

Anyways...here's another one for those in the puzzle biz:

>>>

Ranma
Surlent
Posts: 470/1077
I have some games from 'beyond' as ROMs, and only FF6, Chrono Trigger as US carts - and a game I probably won't need to mention (heh, CIF-quality only, a cell phone still is no replacement if you don't have a good digicam )


I can play that game again and again sometimes; just to enjoy the really neat and cute animations, the basic battle system but powerful spell creation system; so I even wanted to have the original game, although the ROM allows to use an English translation - just to have the original is somehow a fine feeling. I think many of the people here having the original game (like if you have Xenogears or others, today more rare, games, than just a plain data ISO) would agree too
Prier
Posts: 2353/8392
DBZ: HD isn't too bad...KI I go for more...just for the sheer fact that I'm not so dominating in DBZ as I am in KI.

Anyways...here's another one for those in the puzzle biz:

>>>

Ranma
Clockworkz
Posts: 1149/2002
If ya ask me, DBZ: Hyper Dimension is teh shiz-nite of fighting games. It's, like, the only one, other than Killer Instinct, that I can actually beat.
Colin
Posts: 2924/11302
The Kururin games basically have you piloting a rotating stick through a series of levels. There's a few obstacles you have to avoid, but basically all you have to do is avoid hitting the walls. Hit them too many times and you die.

Of course, there's healing points in the longer levels, so it's not like you have to pilot the stick through a level for 2 minutes and then mess up at the end.

Kuru Kuru Kururin, as Imoto stated, was released in Europe when the GBA launched. It never saw an American release. Kururin Paradise was supposed to see a North American release but I fear those plans have been shelved.
alitnil
Posts: 14/290
Originally posted by KawaiiImoto-e
Kuru Kuru Kururin and it's succesor Kururin Paradise.

Kuru Kuru Kururin saw a European release, but not the second game.

Basicly, you controll a rotating stick trough mazes and avoid hitting / touching the walls.

Spike that with good sound, nice graphics and in part 2 with more mazes and fun minigames.

I played both games for hours.


was kuru kuru kuruin anything like "irratating stick" for the PSX? I never played either game, but i think irratating stick was a game i kept picking up because of the title, but ultimatly not buying because of the game itself.
Kirby PopStar
Posts: 148/431
Originally posted by Uncle Elmo
Vib Ribbon - PSX (1999)

Vib ribbon is a Rhythm action game ...


Ahh!! When I saw the thread, I was getting all ready to write about VIB Ribbon, but you pretty much covered it already! VIB Ribbon is my favorite game of all time... I really wish it could have came out in the US. It's really a shame that so many people never even got the chance to try it.

And, KawaiiImoto-e, I too have put hours into both Kuru Kuru Kururin games. Mastered the 1st one, stars on all stages... However, I can't beat the super super final secret stage in Kururin Paradise without getting hit. I have a star on every other stage, except for that one.

Something interesting... At E3 in 2002, there was an English Kururin Paradise. However, it still remains unreleased in the US. I suppose they made an English translation just for E3! What a drag, would have been cool if they released that here too...
KawaiiImoto-e
Posts: 349/1068
Kuru Kuru Kururin and it's succesor Kururin Paradise.

Kuru Kuru Kururin saw a European release, but not the second game.

Basicly, you controll a rotating stick trough mazes and avoid hitting / touching the walls.

Spike that with good sound, nice graphics and in part 2 with more mazes and fun minigames.

I played both games for hours.
Ran-chan
Posts: 2009/12781
Originally posted by Adamant


"Ghurt" (me misspelling "Ghurd") is known is Guldo in the english dub. His original name is Gurudo. Small green guy who can freeze time. Dies pretty fast.
Yooguruto is Yoghurt, so if we remove the "yo" part from yoghurt and switch the t with a d, we get.. Ghurt. Yeah.

Yeah, Butta is Baata. His name originates from "bataa", which means butter.


Ah, it was as I thought then... I
Private Adamant
Posts: 248/551
Originally posted by Millennium Neko
Hmm...this game sounds interesting even if it
Uncle Elmo
Posts: 493/1062
Vib Ribbon - PSX (1999)

Vib ribbon is a Rhythm action game like you've never seen before, you control a rabbit named "Vibri" and you guide her along this string by pressing various prompts in time with the music. Do well and you rack up the points. Do badly, and Vibri will "Devolve" to various forms inclusing a frog and a worm. Mess up as a worm and it's game over.

Vib Ribbon has various things unique for it. The first would have to be the only reason it was never released in the U.S - The Graphics. The Wireframe graphics are reminiscent of the early 8-bit consoles (like the Atari 8600), however there are a few graphical flourishes like scaling and zooming to remind us that this IS the 21st centuary.

The second is the fact that you can play Vib Ribbon with any CD you own (including CD-R's). This means that Vib Ribbon has theroetically infinate levels.

The songs already on the game are prefectly adqeuate and extremely catchy Engrish J-pop by the band "Laugh and Beats". There's also an introduction to how to play the game sang by Vibri herself, which is delightful.

Vib Ribbon is a game that will never age. Even now, every time I buy a new CD, I give it a whirl in Vibri's world to see how it holds up. However it's lacklustre performance in the West meant that it's sequel (Mojib Ribbon) and it's sequel's Sequel (Can't remember it's name but it's not out in Japan yet). will probably never see the light of day outside it's native Japan. This is a shame, and I;d rather one Vib Ribbon than a million generic sneak-em-up FPS'

You Americans don't know what you're missing
Ran-chan
Posts: 1980/12781
Hmm...this game sounds interesting even if it
Private Adamant
Posts: 247/551
That'd be "Dragon Ball Z: Chou Saiya Densetsu" (or Super Saiyan Legend in english). No, this is completely different. Chou Saiya Densetsu had a system where each card had one attack rank and one defense rank, and you'd choose those with decent ranks. Some of the cards let you use a ki attack instead of attacking normally, these did more damage, but cost ki points (MP) to use. You also had some item cards which changed card ranks, healed characters, upped stats, ect.

Legendary Super Warriors is about countering the cards your opponent use, guessing their moves, choosing whether to use you card point to attack or increase your stats/decrease your opponents. Also, you can move around on the battlefield (choosing to move instead of defending during your defense turn) Moving backwards increases defense but lowers damage dealt, moving fowards does the opposite (so you want to move into the opponents face before using your uber attack of death). You can also move between the air and ground, since physical attacks are more powerful if the guy you hit is standing on the ground, while Ki attacks do more damage to one flying. There's much more strategy involved in this game (and it's much faster than Chou Saiya, which found it nessecary to make the characters pummel each other for 10 seconds each time you made a move)

I've currently made it to the battle between Gohan and Kuririn VS Ginyu-Goku and Jeese. Kuririn is way too weak, and Gohan can't handle both opponents, so I'm kinda stuck.

For the record, here's the battles you have to fight up to this point:
Gohan VS Piccolo
Gohan VS Nappa
Goku VS Vegeta
Gohan VS Vegeta
Gohan or Kuririn VS Ghurt
Gohan or Kuririn VS Rikum
Any two of Goku, Gohan and Kuririn VS Butta and Jeese
Ran-chan
Posts: 1944/12781
That
Prier
Posts: 2174/8392
Sounds like the card RPG that was on the SNES for that...I forget the name but I have it somewhere on my comp...althought that one had random battles.

And I found out that GW:ED actually was released in the US...a day before it was released in Japan actually. So it looks like that did make it state-side. I don't believe that it made it to Europe, however.
Private Adamant
Posts: 246/551
I bought DBZ: Legenary Super Warriors (GBC) a few days ago. (It was cheap. Only $30. And that's cheap in Norway. $85 is what games usually cost.)

Anyway, it's a good game. Yeah, it's DBZ, but try it out even if you don't like the series.
It can be described as Megaman Battle Network withoutrandom battles. Except it's turn-based. You have a dozen moves (or "cards") to choose between, and each round consists of each character making one attack and one defending move. But these "cards" must be paid for with so-called card points, which are earned by using certain "combo moves" (which also come in the shape of cards, and make you push the right sequense of buttons during a certain amount of time)
To succeed, you have to guess what your opponent is about to do. You suspect he'll use his super mega beam attack of death? Use the "every single beam attack fired against you during the next turn misses" card. But wait- damn, he used a combo card instead, making you waste your valuable protection card. And next turn, he destroys you with his deadly beam.
Yeah, it's a bit annoying at times, but it's really a great game. Also, getting all the cards is way less annoying than getting all the chips in MMBN.
Super Sion
Posts: 1053/2472
I have Gundam Wing: Endless Duel as a rom, Ive had it for about 2 years now and its one my favorite SNES fighters ever. Im also a big fan of Gundam so there ya go.
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