User | Post |
Alastor the Stylish
Posts: 1554/7620 |
Yeah. Exactly what I just said, except put the water (and everything else you want translucent) on layer two and everything else on layer one. |
BMF98567
Posts: 254/1261 |
Originally posted by DarkPrince Is there a way to have translucent water (not a tide though) on a level without making the floor, walls and ceiling translucent as well?
I believe there is, but it involves messing with the SNES's graphics registers. I haven't experimented enough with this to tell you for sure. |
Knight of Time
Posts: 27/125 |
I just realized I made a minor typo with the last question I asked in this topic...
:o
What I should have asked was:
Is there a way to have translucent water (not a tide though) on a level without making the floor, walls and ceiling translucent as well? |
Alastor the Stylish
Posts: 1551/7620 |
Yeah. Set the level mode to 1F, set the Layer 2 scrolling to constant on both to constant, and put everything but the water on layer 2. I can't imagine why you'd want everything BUT the water to be translucent, though, but whatever. |
Knight of Time
Posts: 26/125 |
Originally posted by Golden Yoshi To make the BG appear in the water, go to Level > Change Properties in Header, then change the level mode to 1E. This makes layer 1 translucent so you can see the BG.
Oh. Is there a way to make everything but water translucent on a level containing water (not a tide, though)? |
Golden Yoshi
Posts: 90/693 |
To make the BG appear in the water, go to Level > Change Properties in Header, then change the level mode to 1E. This makes layer 1 translucent so you can see the BG. |
Knight of Time
Posts: 25/125 |
Originally posted by cpubasic13
Originally posted by Kyouji Craw 1. Why do you have a tide in a castle?
Maybe he is using the tide setting for the Layer 3 smash. If that is the case, you have to add the sprite.
I don't think that normal tides would work in castles, though, due to the layer 3 smash. But you can.
1. Click Super ExGFX Bypass. 2. Check the top check box. 3. Change the level index to normal 1. 4. Add tides.
That should work.
KC: The tide in this level (and in three others) is part of the theme of the first world in my SMW hack, aka Koopa Lake.
cpubasic: Unfortunately, changing the level index was not a good idea IMO...
Hey, how do you make the background appear in places where there is water (e.g. like in the first area of the third castle in DW: TLC)?
Edit: Oddly enough, a rising tide (or high and low tides) work fine in a castle level...
I just can't understand why a low tide won't work...
:confused: |
cpubasic13
Posts: 374/1346 |
Originally posted by Kyouji Craw 1. Why do you have a tide in a castle?
Maybe he is using the tide setting for the Layer 3 smash. If that is the case, you have to add the sprite.
I don't think that normal tides would work in castles, though, due to the layer 3 smash. But you can.
1. Click Super ExGFX Bypass. 2. Check the top check box. 3. Change the level index to normal 1. 4. Add tides.
That should work. |
Alastor the Stylish
Posts: 1541/7620 |
Tell me, chris, why would what layer 3 is set to have anything to do with anything? It's not like castles don't have layer three things other than the smashing cieling, I've seen plenty of areas with a layer three background in castles. There's no concievable reason why it would have anything to do with that... |
Alastor the Stylish
Posts: 1538/7620 |
1. Why do you have a tide in a castle?
2. I dunno. Only reason I can think of is you hitting a message block, or accidently not saving the level after putting in the tide. |
Knight of Time
Posts: 24/125 |
Hi.
In my first castle level of my hack, I have Layer 3 on as a low tide (not to mention I have it forced under the other layers).
However, when I go to play the castle level, the tide doesn't appear!
How can I fix this (incase anyone is wondering, I have the floor, ceiling and walls in blue, but I hope this colour has nothing to do with why the tide won't appear )?
Thanks in advance. |