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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - SMW Extreme PRE-BETA Demo!
  
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HyperLamer
Posts: 1234/8210
Sorry to go off-topic, but...
Originally posted by Emptyeye
Originally posted by Kirby ATW
Pre-Beta.... dont you mean alpha?



Actually, EVERY non-final build is officially a beta. I forget where I heard this, unfortunately.

I'm not sure if this is official, but it's how I do it:
Pre-Alpha = Not started or program in very early development (doesn't do anything yet).
Alpha = Program still in development but does something at least (or in ROM hacks, very little editing done)
Pre-Beta = Program nearly or fully complete, levels not started.
Beta = Program nearly or fully complete, levels in development.
Pre-Release = Program complete, levels nearly complete.
Final = Complete.

Anyway, I'll try the hack when I get home. (In 2 months. )
Clockworkz
Posts: 1126/2002
Uhhh.... I have to wake up tomoorow at around... 8 AM, so I can't. Hey! You guys! Send Craw a copy of my hack please! I won't be around! He wants to play, and I will be gone for a week, mmmkay? Thanks!
Alastor the Stylish
Posts: 1645/7620
Clockworkz, when I get on AIM about 11:00 PM
Pacific Standard Time, send me the patch, mmk?
I'm mildly anxiously awaiting the ability to play.
For those who don't know, spyware has made it
so I can't upload or download anything.
Clockworkz
Posts: 1124/2002
Well, thank you, L. I will address these issues. The sprite slowdown will be addressed in version 1.02pre.
LordL
Posts: 7/29
Great game!!
But it gets kinda weird at the desert part...Need to finish it a little!!!
Arathorn21st
Posts: 7/7
Ok, I played most of it, and it's generally good...it just seems like there's something missing. I opened the levels up in LM to try to explain myself, and here's what I found:

-Secret exits were way too easy. I didn't find one in Water Secret 1, but I don't think there is one yet.
-Don't use note blocks in castles; they create glitched graphics when bounced on.
-Level 4 was quite boring. Who wants to swim through water when the only obstacles are blocks in a row and fish?
-The "Show Level Message 1" at the start of the level is annoying after I've died multiple times already. Make it a message block.
-Some levels are a great length (intro level) while others are really short (102, 9)
-The brown blocks that "might be walkable, might not" are also annoying.

It's a fine hack already, but fix those and you've got yourself a great hack.
Alastor the Stylish
Posts: 1602/7620
1. If it does that when there's too many sprites, take out sprites v_v Don't just say "Oh, it's okay, it does that" When slowdown is really fricking annoying
2. He means it looks ugly and you shouldn't do that.
Clockworkz
Posts: 1123/2002
Originally posted by blackhole89, edited by Clockworkz:
Well yes, I liked the level design, the overworld (gorgeous!, seriously) and the few ExGFX you inserted... but there's some bad stuff I've noticed, too:

* Serious Sprite Slowdowns. (3S ) Layer 3 will do that if there are too many sprites.
* What the heck does "Donut Secret House" do in the water? I mean, the level is correct, but... strangely, almost always when I encounter levels someone forgot to rename, they're Donut Secret House. :b Forgot to rename it, that's all
* The level mentioned just above has no end. The pipe at its very end was supposed to be exit-enabled, wasn't it?` The level is not finished.
* Some minor overworld event glitches. Not a bog problem in my book. Will address that in the final release.
* Main Overworld palette messed up (level tile borders aren't black anymore). Don't know what I did or how to change it.
* Please, don't use these white bones in bright blue water anymore. They look real crap in there. I mean, blue and white, who loves that anyway but bright blue and white... I dont know what the hell you're talking about...

Well, hope that helps.
Blacky.
blackhole89
Posts: 201/971
Well yes, I liked the level design, the overworld (gorgeous!, seriously) and the few ExGFX you inserted... but there's some bad stuff I've noticed, too:

* Serious Sprite Slowdowns. (3S )
* What the heck does "Donut Secret House" do in the water? I mean, the level is correct, but... strangely, almost always when I encounter levels someone forgot to rename, they're Donut Secret House. :b
* The level mentioned just above has no end. The pipe at its very end was supposed to be exit-enabled, wasn't it?`
* Some minor overworld event glitches.
* Main Overworld palette messed up (level tile borders aren't black anymore).
* Please, don't use these white bones in bright blue water anymore. They look real crap in there. I mean, blue and white, who loves that anyway but bright blue and white...

Well, hope that helps.
Blacky.
ExKay
Posts: 161/1114
I like your hack, but you used some of my GFX without asking me, if I would agree.
I hate those things, please tell me or other people, if you are using their GFX, because it could be, that some people can be very angry after doing this, but it's OK that you used a few GFX from SMQ.
Clockworkz
Posts: 1118/2002
Well, I'd like to hear more opinions people! Tell me what you want!
Emptyeye
Posts: 482/2273
Originally posted by Kirby ATW
Pre-Beta.... dont you mean alpha?



Actually, EVERY non-final build is officially a beta. I forget where I heard this, unfortunately.
Clockworkz
Posts: 1116/2002
Yeah, I addressed taht ptroblem in an earlier thread
KATW
Posts: 1272/3959
Okay, back from testing...

On a few levels there was some sprite slowdown...(IE the cave in World one, most levels in world 2)

Level Design is fine. Custom block usage is cool (I like the one that shoots you into the air )

There arent any graphcal glitches I can see...

The only major problem is the exiting from world 2 into 3... the exit tiles are all screwy, and.. I wind up in nowhere land...

Overall, very nice.
gHEtto sCoOter
Posts: 12/12
Ok, I played it.heres what I saw:

1. Level design is alright, you sure love the chucks though.
2. Level to level seems to jump around in styles
3. In everylevel I occured slowdown when there were many things on the screen. I know that it is normal, but maybe try to re-work enemy places so that don't happen, it makes some parts almost unplayable.
4. Level animation from MI3 to the next one is screwed up on OW, others seemed fine.
5. Graphical issues with the bush in Castle entry.

It was alright, the graphic edits were good.
Clockworkz
Posts: 1115/2002
Yay. People are downloading. w00t.
gHEtto sCoOter
Posts: 11/12
I'll try it
KATW
Posts: 1271/3959
Pre-Beta.... dont you mean alpha?

Ill download this when I actually have time to play it... which will be in another hour or so. Ill tell you what I think then.
Clockworkz
Posts: 1114/2002
Fianlly. Hey you! Yeah, you reading this post! Download the demo; now. Thank you for your support and have a nice day.
Darth Coby
Posts: 706/1371
Pre-beta huh?
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