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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - ExGFX question
  
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iamhiro1112
Posts: 67/487
Um, yeah, i did read the help file. But they are usually are about a paragraph long. So I usually just try to feel my way thru the program.
Knuckles T15X
Posts: 113/134
Originally posted by Kirby ATW
Also, just READ the ExGFX threads first post if you havent yet... it gives you a fairly basic step by step instruction on how to insert ExGFX...

You know, this ExGFX question is getting so repetitive, I might make a FAQ for it...
Yaknow, that's not a bad idea. Get to work XD
I've revised those instructions more than enough. I think I made them TOO basic. =/
BMF98567
Posts: 250/1261
I was just thinking the same thing.

If a FAQ is made, it needs to explain in extremely simple layman's terms how the SNES's graphics system works, and the inherent limitations of such a system. This might help people understand why Map16 blocks and sprites from one level might not look correct in another level (due to different GFX files being loaded), why you can't just load all the GFX at once, why the wrong palette will make tiles look bad, etc...
KATW
Posts: 1269/3959
Also, just READ the ExGFX threads first post if you havent yet... it gives you a fairly basic step by step instruction on how to insert ExGFX...

You know, this ExGFX question is getting so repetitive, I might make a FAQ for it...
Alastor the Stylish
Posts: 1473/7620
ExGFX are just graphics files. You use them in place of other graphics files. As for if there's a nice document about it, yes. It's called "The Lunar Magic help file" and you should really read it more often.
iamhiro1112
Posts: 66/487
I wanna start using ExGFX in my hack now. So can people give me some info about it.

Like, when I make a ExGFX will it show up on every type of level? Um, is there a difference between each ExGFX page. Is there a nice document about ExGFX or soemthing? Thanks.
gHEtto sCoOter
Posts: 10/12
Got it. Thank you both!
Keikonium
Posts: 192/-2459
What KATW is saying is that you open up the 16x16 editor and go to the page where are the exgfx that you're using are stored. Then hit the F9 key. A box will pop up saying do you want to save the FG map16 data. Click yes. Now see if it works. If it does, great, if not, beats me. I don't know what you're doing. Hope that helps.
Alastor the Stylish
Posts: 1459/7620
Go in to the 16x16 editor and press F9. That should solve it.
gHEtto sCoOter
Posts: 9/12
Ok, F9. It says 'Invalid Area Of Level .....' in lower left.


Ok (Stupid Me) I just had my cusror off the level. sorry

I reloaded it in LM and It still shows where things are, but no ExGFX
KATW
Posts: 1264/3959
Errr... using what you said... no, you dont need to "lock" ExGFX in the rom... yes, you need to save the map16 data with a press of F9.

Other than that... I dont know...
gHEtto sCoOter
Posts: 8/12
Hello,

I can correctly add ExGFX to my rom, and I can use them in a level. But when I play the rom on that level, all the ExGFX are gone replaced with the 'nothing' gfx. Am I suppost to be 'locking' the Exgfx so they stay in the level/rom? It looks right when I edit the level.

Thanks
Acmlm's Board - I2 Archive - Super Mario World hacking - ExGFX question


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